Once you descended enough, jump on the ledge nearby and begin exploring the area.
Soon, you’ll reach an area with narrow shelves.
Use them to keep moving to the right.
There is a bigger shelf a bit farther ahead.
Start making simple jumps to next ledges located in this area.
Climb onto a narrow, extended rock ledge.
The wall on the left has a few large holes.
Use any of them to enter the ruins.
You’ll be targeted by two suits of armor once you enter the new hall.
Let them approach the boy.
When they’ve come closer, go around them, and proceed to the small stairs.
Remember that one of the armors can use magical attacks.
Here you better charge at your enemies.
To perform this move, press Square when the boy is running.
Furthermore, his shield will also be whole.
To proceed further, you oughta repeat the action with the second enemy.
Once the encounter is over, confirm that Trico is alright.
There is a newbarrelin the area - you could bring it to your companion.
The barrel can be found in a small room which can be accessed by crossing underneath the damaged rods.
After the side deed, climb on Trico’s back.
Cross through the long corridor together.
you’re free to leave this area by showing Trico a hole in the wall on the left.
Now, order the beast to reach the higher ledges.
Finally, you should arrive to a new area with blue fumes which will start to distract Trico.
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