Will you survive in the times of Steampunk?
And most importantly, will you win?
Everything is powered by steam engines here - tracked vehicles, airships and ships on the sea.
The map in this scenario can be fully randomized; you have a list with available terrain.
There are no free military or religious cities on the map; in fact religion is switched off completely.
Strategic resources have been also changed - in place ofAluminiumthere’sAetheriumandUraniumhas been replaced withLuboric.
Each player begins with three groups ofSettlers, twoWorkers, twoScoutsand twoLand Ironclads.
You have five fictional civilizations to choose from - each one of them reached the technology ofSteam Engine.
Everyone also have all the technologies including theIndustrial Age.
The tree has been modified and all technologies are now connected with the power of steam.
Players
you could choose from five fictional technocratic civilizations.
Generally each one represents a different gameplay approach.
Technology
The tech tree is completed all the way to the Industrial Age.
The new technologies are divided into three eras - steam, airship and future.
At start we can build three industrial age wonders:Louvre,Big BenandTheBrandenburg Gate.
There are as many orders of discovering the technologies as there are gameplay strategies.
I described the technologies order for each party:
Social Policies
You have five trees to choose from.
Each is available to anyone from the very beginning.
you’re able to connect points from given trees.
Each represents a given aspect of a country - production, army, commerce etc.
At the beginning,right after building the first city it is worth to allocate policies- you haveCultureforthree points.
Overall the policies are grouped so that each civilization can focus on one of them.
The Vedria however doesn’t have its own tree, while bonuses toproductionare always welcomed.
You have to survive five turns of their attempts to win the scenario.
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