larger groups, or when they are accompanied by enemies of the other types (e.g.
Orc Captains or caragors).
Archers are a frequent element of the landscape.
I recommend that you locate them still before you enter a given location, using the Wraith mode.
Hunters is another punch in of orcs.
In combat, they use pikes thanks to which they are capable of dealing damage to Talion effectively.
Berserkers are yet another key in of the stronger orcs.
They are characteristic for their ability to counter the standard attacks launched at them.
The solution to this is stunning them.
IN the latter case, you’ve got the option to free them if, e.g.
After you get an appropriate ability, you’re free to tame caragors.
You do that by jumping onto them from above (e.g.
from a ledge or a rooftop), or by stopping their charge.
An even greater danger, than the caragors, are beasts called graugs.
Of course, this requires you to attack, in melee, again and again.
Note - some ghul variations may attempt to wound you by spitting venom, over distance.
In such situations, attempt to shorten the distance between you and the opponent and attack in melee.
Another group of opponents, are the ones connected with the Nemesis system, i.e.
the ones that have been described in the chapter entitledSauron’s Army.
you gotta be the most vigilant while fighting Captains and Warchiefs.
This is so, because they are much stronger than the above orc types.
For the, quite, obvious reasons this CONSIDERABLY raises the difficulty of a possible battle.
The last category of enemies are bosses.
after you start a main mission).
To learn more, see the chapters devoted to the walkthrough of main and side missions of the game.
This site is not associated with and/or endorsed by the Warner Bros Interactive Entertainment or Monolith Productions.
All logos and images are copyrighted by their respective owners.