Continue forward until you reach some buildings.
They’re ruins, actually, at which the path will end.
Instead, you’ll have an entrance to a house to your right, so make use of it.
Inside, crouch and get through on the left.
After a while you’ll see a barn.
Watch out, because the beams will collapse and you’re going to have to avoid being crushed.
Turn right and get back on the path.
As you follow it, the mini game will trigger.
Once the enemy’s dead, continue onwards.
When you reach the ruined clock tower, pictured above, turn right, then left.
As you enter the ruined household, bandits will show up outside, shooting at you from windows.
Thin their ranks a little to force them to flee.
Now go straight ahead.
Ghosts of the past will block you the way.
Don’t show them any mercy, just shoot at them as if they were alive.
The way leads through the ghost town, anyway, so take covers and keep going.
If you’re running short on ammo, there is a box in the shack on the left.
Make your way up until you see a cemetery entrance.
Go there right away.
Keep following the path, it will show you the right direction.
Once you’re between the graves, loads of the undead will come at you.
Keep changing positions because they will pester you from behind more than once.
Fend them off until Sundance shows up.
The fight is similar to the one against one of the Daltons after the bank robbery.
The guy is hellishly resistant, though, and wields a shotgun at that.
Keep hiding behind the graves and see to it to maintain a healthy distance.
In case of emergency, use Concentration to unload on him and step back.
After the battle it will turn out he’s not exactly dead.
He’ll stand up as if nothing ever happened, and then a second opponent will make his entrance.
A Mexican standoff commences.
You’ll have a choice to make: either take your revenge, or forgive him.
If you choose revenge, you’ll trigger a duel.
Apart from that, the rest is the same.
Once Bob is dead, the game comes to a conclusion.
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