Listen to her problems with the invisible phantom that has been haunting her.

you might tell her that you will look into it right away, or negotiate the contract terms first.

you could either accept this form of payment, or help her for free.

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Start by examining the hut’s interior.

Leave the hut and examine the dead moths on the ground, by the window.

Talk to thehermitagain, who gives youCommon Graytop Brew.

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Start by exploring the surroundings of the hut on horseback.

You do not have to do anything in particular, just wait for Roach to find more tracks.

After that, discuss all of the discoveries that you have made so far.

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Umbrawill soon appear near the hermit’s house.

Mount Roach and start chasing the monster.

The chase ends in a location with a large tomb.

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Dismount the horse and prepare forApparitionsto appear.

Their looks and behavior resemble those of panthers, which is why you should use the same strategy here.

You should especially remember about frequent dodging to avoid their claws.

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After the battle is over, approach the tomb and examine it, prompting the spirit ofMarcell Clericito appear.

In this variant, the spirit disappears and you do not have to fight it.

you might report back to thehermit.

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If you have earlier decided to take your reward from her, you will receivepotatoes.

If you are convinced thatMarcellodeserves no mercy, you have to opt for second dialogue option.

As a result, you will have to fightKnight’s Spirit.

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Igni sign, that will set the knight on fire.

After the fight, return to thehermitand tell her the whole story.

If you have earlier decided to take your reward from her, you will receivepotatoes.

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The Witcher 3: Blood and Wine