Domes
There are several types of domes that you’ve got the option to build.
One of the first domes that you are going to build.
It has 6 building spaces (10 hexagons per space) and 1 Spire space.
It has 24 building spaces (10 hexagons per space) and 1 Spire space.
Available once you research Gravity Engineering from Engineering branch.
It has 14 building spaces (10 hexagons per space) and 2 Spire spaces.
It has 18 building spaces (10 hexagons per space) and 1 Spire space.
Increases comfort of all your colonists inside the dome and improves Sanity every Sol.
Available once you research Localized Terraforming from Biotech branch.
In total, there are 5 types of living quarters.
Each one has its own living space and level of comfort.
The basic throw in of living quarters available from the very beginning.
It is one of the better resting locations for colonists.
It can house up to 14 colonists.
Due to their size, they provide lower comfort than living blocks.
it can house 24 colonists.
This is the second building pop in that you invent.
A very comfortable house, yet the living space is highly limited.
It can only house 4 colonists.
You invent it alongside the intelligent housing complex.
Just like the intelligent house, - this one provides comfort at the cost of living space.
You invent it together with intelligent house.
It can house 12 colonists.
Additionally, this is a spire - you build it in the center of the dome.
It can house 32 colonists.
Name
Description
Housing block
Cost: 10 cement, Consumption: 1 energy, Maintenance: 1 cement.
Living space: 14 colonists.
Colonists living there regenerate faster than in other types of housing.
Apartments
Cost: 35 cement, 10 polymer, Consumption: 12 energy, Maintenance: 3 cement.
Living space: 24 colonists.
The small rooms provide less comfort.
Smart home
Cost: 5 cement, 3 electronics, Consumption: 2 energy, Maintenance: 0,5 electronics.
Living space: 4 colonists.
Makes very comfortable housing.
While staying there, colonists regenerate sanity.
Living space: 12 colonists.
It makes a very comfortable living space.
While staying there, colonists regenerate sanity.
Provides shelter and high comfort.
What to build in domes?
There are 7 types of those buildings.
The choice of the spire depends heavily on what you plan to do in the dome.
Do you need a lot of space for factories and public buildings?
Chose a residential spire - arcology.
Do you need a building that increases comfort?
Residents and farms use too much water?
A list of spires
Cost: 80 concrete, 10 polymer.
Services: relaxation, exercise, playing.
Water Reclamation Station
Cost: 50 concrete, 10 polymer, 5 mechanical parts.
Maintenance: 3 mechanical parts.
Recovers up to 70% of consumed water in the dome.
Creates clones over time.
Colonists that are clones grow and age twice as fast as normal.
Increases the efficiency of research of the dome.
Heals colonists by removing their flaws and defects.
It has more places and functions more effectively than a Sanitarium.
A dome with a medical center has a lower threshold of comfort required for birth.
Services: medical research.
Factories
Aside from farms, domes can hold up to two types of factories.
Those are essential if you want to be completely independent of deliveries from the Earth.
They require colonist supervision - direct technicians there, as they are the most effective.
It produces electronics from rare metals.
Basic production at the level of 9 units of electronics.
It consumes 8 energy and 1 rare metals.
Cost: 10 concrete, 5 metals, 15 electronics or $600M as a prefabricate.
It produces mechanical parts from metal.
Basic production at the level of 12 units of mechanical parts.
It consumes 30 energy and 1 metal.
Cost: 10 concrete, 10 metal, 2 electronics or $400M as a prefabricate.
Services in the dome
Services are there mainly to provide comfort and increase morale.
you’re gonna wanna choose carefully what you want to build.
As you acquire more domes, you will be able to fit more services.
A Diner is also mandatory - colonists don’t like to eat unprocessed food.
The grocery store is a relatively small and cheap choice to provide a shopping service for your people.
Build an infirmary - it’s a building of high importance.
Living space for 8 people.
This is not a typical service building, but it’s still worth to have it in the dome.
Playground
Cost: 8 polymer
Develops advantages of children thanks to special educational programs.
Develops desirable advantages of children using modern remote teaching methods.
Spacebar
Cost: 15 concrete, 5 metal, Consumption: 2 energy, Maintenance: 1 concrete.
Provides a place for recreation and relaxation, as well as fancy drinks.
Services: relaxation, drinking, social life.
Serves the best meals on Mars.
People can eat here from non-plastic tableware.
Services: eating, social life, food.
Infirmary
Cost: 15 concrete, Consumption: 2 energy, Maintenance: 1 concrete.
A dome with this building has a lower threshold of comfort required for birth.
Service comfort: 40
Open Air Gym
Cost: 10 metal, 8 polymer.
Users regain a small amount of physical health and can get efficiency.
Services: gymnastics, social life.
Service comfort: 50.
Casino complex
Cost: 40 concrete, 20 electronics, Consumption: 5 energy, Maintenance: 2 electronics.
A place of luxurious entertainment, not always moral.
Here you might feel a real human.
Services: luxury, playing, gambling, social life.
Service comfort: 70.
Grocery store
Cost: 10 concrete, Consumption: 1 food, Maintenance: 1 concrete.
Offers premade meals and fresh vegetables and fruits.
Services: food, shopping.
Art Workshop
Cost: 10 concrete, 2 polymer, Consumption: 1 polymer, Maintenance: 1 concrete.
A place to create and admire authentic Martian works of art.
Each visit causes the consumption of polymers.
Services: luxury, shopping.
Service comfort: 80.
Electronics store
Cost: 10 concrete, 3 electronics, Consumption: 1 electronics, Maintenance: 1 concrete.
The latest and best gadgets available on Mars!
Each visit causes the consumption of electronics.
Services: shopping, playing.
Service comfort: 100.
Additionally, each decoration offers the same bonus to Service comfort - 40.
They are a good supplement to your dome and to public buildings.
A medium dome has 3 spaces for decoration located around the spire.
Those buildings must be placed within the dome’s range, otherwise they will not function.
In the later parts of the game you will have access to buildings that will effectively defend your colony.
MDF lasers are buildings that can fire a laser beam capable of destroying a meteorite.
There’s a short delay between each shot.
You need 15 metals and 5 electronics to construct them and they have 10 energy consumption.
Maintenance is 1 electronics.
They are suitable only for defense against meteorites.
Defensive towers are buildings with laser guidance, capable of destroying meteorites.
You need 10 metals and 5 electronics to construct them and they consume 10 energy.
Maintenance is 1 electronics.
They can be used not only to defend against meteorites - they can fire at enemy vehicles as well.
Energy traps are buildings capable of catching mirror spheres.
You need 10 concrete, 5 polymer and 5 electronics to construct them and they consume 10 energy.
They are only used as a protection against mirror spheres.
Underground heater increases the temperature in colder parts of the dome and protects nearby buildings against waves of cold.
The triboelectric cleaner sweeps the surrounding buildings off dust by using impulses.
Moisture separators and solar panels covered in dust have decreased efficiency.
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