The status of the city depends on the population.

With each successive level, the limits of the city grow.

One of the ways is seizing a city, by force, from another player.

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After the successful attack, you could do several things with the city.

These are:

Absorb:the city is joined to your Empire.

This is considered an act of good will, for which you are rewarded with 100 points of alignment.

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Plunder:the city gets plundered and you receive a specific amount of gold and mana.

After several rounds have passed, the city is razed to the ground.

This is considered an act of ill will, (200 points).

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Raze:the city is razed to the ground, along with all of its amenities.

Takes shorter than plundering and is also considered an act of ill will.

Migrate:alters the city key in (e.g.

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fromGoblintoHumans) and is also considered an act of ill will (100 pts.).

each city generates a specific amount of gold, mana production points, research points and population per turn.

What influences its increase is the size of the city and the areas that it encompasses.

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An extra bonus is also the contentment of the citizens.

The production of each of the resources can be increased by means of erecting appropriate buildings.

The result is that the recruitment, or building, will be finished in the following turn.

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The cost of this enterprise is 50 gold pieces per each turn by which the production is speeded up.

After you have built theArcane Item Forgein the city, you gain access to item forging.

Another way to expand your domain is to build fortresses.

Age of Wonders III

Additionally, fortresses can be upgraded from wooden to stone, which increases their range and durability.

Fortresses are excellent for defense, where you are expecting an attack (e.g.

narrow passages between mountains).

The watchtower belongs to the person that was the last one to visit it.

It can also be built with builder units (e.g.Orc Builder).

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