guides

Last update:11 May 2016

Each unit (if lives long enough) learns on the battlefield.

It reflects in experience levels of soldiers.

Staying under fire or, in general, taking part in fight increases unit’s experience.

Article image

Left under fire, seeing the dying friends, nearby fire or usage of scary weapon decreases the morale.

Panicked - four time longer reloading, 50% lesser accuracy.

Skilled stunning enemies let you eliminate theoretically more powerful but inexperienced troops.

PC

The higher nailing factor, the faster it make the enemy morale goes down.

What is more, every unit may suffer from additional, critical effects like optics failure and others.

In the campaign, access to experienced units is limited by leveling up only on the battlefield.

PC

When you make your own deck, you could put in your more experienced units at once.

The limitation is a mechanic which makes experience level dependant on the number of people in the troop.

What is more, some troops may not be chosen under the particular experience level (e.g.

PC

Delta Force only Veteran or Elite).

You have to also remember about the kind of tasks for the particular jot down of army.

Infantry troop may be larger and less experienced if they are only about to secure e.g.

PC

a crossroads where your supplies will be moving at your backs.

On the other hand, assault troops should be more experienced.

+50% bonus to fire rate in comparison to the regular infantry.

PC

So both rookie and veteran will fire from RPG 7 on a distance of 525 meters.

This site is not associated with and/or endorsed by the Focus Home Interactive or Eugen Systems.

All logos and images are copyrighted by their respective owners.

Wargame: AirLand Battle