In cockpit you’ll find a black box of plane.
Under the cockpit there’s a container with valuables (master lock).
4Old Gullet Sinkhole- There’s a water flow, which can take you to hidden cave.
Inside you will face some ghouls and survival magazine (swimming 25% faster) can be found.
Exit from the cave is in building on opposite side of the road, bolted from the inside.
Location is guarded by Deathclaw.
5Med-Tek Research- Location inhabited by ghouls.
Place is a part of the quest.
6Malden Middle School- Only a part of ruins outside is availableto get into.
You’ll find there doors leading to basement, where Vault 75 is located.
Inside you’ll obtain a quest - with the name of Vault - which goal is to inspect location.
7Malden Center- Station is occupied by weak Institute robots.
you could find inside (near metro car) mini-nuke launcher - Fat Man.
To sight location fully use an elevator near the wagons.
8Slocum’s Joe Corporate HQ- On the Ist floot there’s an entrance into separate location - office.
Inside Raiders are trying to initiate the safe.
Do it instead of them, to obtain a special recipe: Slocum’s Buzzbites Recipe.
9Medford Memorial Hospital- Location occupied by a lot of Super Mutants.
you’ve got the option to find inside a fusion core and short syringe rifle.
Key to the next rooms is on the desk, in the back of building, in orange box.
But - look at workshop to find a magazine Astoundingly Awesome Tales (+5% damage at night).
11Covenant- Small village, with medic and trader.
You have to pass the test to get inside - about that talk to Swanson before the gate.
There’s only one quest inside - Human Error.
12Taffington Boathouse- Small house full of insects.
On the Ist floor there’s a safe.
In boathouse there’s a trap.
After getting rid off all enemies you’re free to build here you settlement.
14West Everett Estate- Location is hard to clear.
it’s possible for you to go firstly to south-east small hill, where a power armor is.
15Poseidon Energy Turbine #18-F- It’s a small location, even with no loading screen.
When you get of of there you’ll be attacked by two strong monsters.
16Irish Pride Industries Shipyard- In this location you’ll meet many Mirelurks, various kind.
17Relay Tower 0MC-810- Activating the tower will generate two new signals leading to two new locations.
On the east, between two big constructions you’ll find a flamer.
19National Guard Training Yard- Location connected to The Lost Patrol quest.
In smaller building you’ll find a power armor.
In the east of location, on the road ther’s a destroyed convoy.
Inside the trailor there’s a second power armor.
20Greentop Nursery- You’ll obtain here a random quest.
After that you’ll get access to treat this village as your own.
21Listening Post Bravo- you might only find a Yao Guai in the basement.
Entrance is heavly guarded by turrets and Protectron.
22Saugus Ironworks- Place has been taken over by enemy gang.
It’s connected with quest: Out of the Fire.
you’re free to find here a Explosie Bobblehead and Picket Fences magazine.
23The Slog- Small location, where you’re able to find a quest, to free the village.
Also there’s a miscellaneous quest, to find a toy parts for Arlen Glass.
24Breakheart Banks- Clearing this location is a part of a quest from Wiseman in The Slog.
It’s inhabited by Super Mutants.
25Mass Fusion Containment- Abandoned containment with a few ghouls inside.
you’ve got the option to find here a fusion core.
26Recon Bunker Theta- Location connected with the end of The Lost Patrol quest.
From the east side there’s a group of Super Mutants, whose guards the passage.
27Dark Hollow Pond- Just a few raiders has a camp on the west side of the pond.
Nothing interesting to find here.
Search the body to find a key to the chest in small house below.
32Parsons Creamery- Just an abandoned house.
There’s a safe inside this building.
The map has icons of locations you’re able to discover while visiting this sector.
Once it was a city, now only few buildings remain.
Each building is occupied by different faction.
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