It starts innocently with your attempt to find a way to leave the town.

As the case progresses, you will meet with two important characters from the Carpenter family.

Reed will also encounter Redemption Church fanatics.

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Find smugglers' track

This case starts automatically after completingQuid Pro Quo.

You also unlock the first entry in the evidence -Fred’s Demand.

Thanks to these criteria, you will getToothless Bob’s Wake.

PC

Visit The Seven Oaks bar

Go toThe Seven Oaksbar located in theSalvation Harbor.

The picture above shows the exact location - the intersection of Calmshore Street and Salvation Road.

The bar is visible from a distance thanks to the sculpture of a ship hull.

PC

The first thing you might do is to have an optional conversation withSam Shaw- you will getExtra Hoursside case.

To continue the main case, speak with thebartenderand tell him that you are here for the wake.

Before you get information about the smugglers, you have to completeA Favor for the Bartender.

PC

If you go through it, you will have to either avoid or fight monsters.

Prepare yourself to face monsters.

Among them, you will findsmall running creaturesandmonsters that spit out projectiles.

PC

Find the blue cloud to initiate retrocognition.

That person has been captured by the thugs led by the man on the wheelchair -Murder in the Basement.

After that, you should get a message that the warehouse has been explored in 100%.

PC

Go back toThe Seven Oaks.

Show whiskey to thebartenderand tell him that the courier is dead.

The man will give youammoandBartender’s Instructions.

PlayStation

Find the smugglers' hideout

Smugglers' Meeting Pointis on Windmill Avenue in theSalvation Harbor.

Go through the narrow passage next to the building and you will reach its back.

This triggers a cut-scene during which Reed will meet with thesmugglers.

Xbox

We recommend saving the game before you go there - the smugglers get mad easily.

This, in turn, will lead to a fight.

During the conversation, choose the last dialog optionKill it, because the dog is rabid.

Nintendo

Agree to travel to theSmugglers' Hideout.

The action will move to the room located on the hideout’s upper floor.

We recommend leaving the alley - you will have a few seconds to take out your weapon.

The Sinking City

Keep killing the smugglers.

One of the smugglers will drop theGuidance Note.

you could also examine the alley - you will find a chest with loot.

Once you reach the hideout, you have to kill the smugglers.

take a stab at be on the move to avoid enemy fire.

Meet with Brutus Carpenter in the Smugglers' Hideout

You meetBrutus Carpenterregardless of which variant you chose.

Reed unlocks a few potential clues -Brutus' Testimony,Double in the Manor,Crematorium Tag.

kick off the Mind Palace.

ConnectSmugglers' boss - ruthless tyrantandBrutus wants to be a better man.

The game gives you two deductions.

you’re free to chooseBrutus is never going to changeorA second chance for Brutus.

This isn’t the final choice - the final decision is made at the end of this case.

The game should inform you that this location has been completed in 100%.

The Crematorium is in the south-west part ofReed Heightsand is next to the cemetery.Use a boat to get there.

The location is presented in the picture above.

Start exploring the Crematorium:

you’re able to now start retrocognition.

The game should inform you that you examined the Crematorium in 100%.

kick off the Mind Palace.

ConnectCrematorium shift scheduleandBrutus stunned the crematorium worker- you unlockLocate James Warrendeduction.

Locate James Warren

Go to theHospital of St. Mary- Warren was injured with the poker.

Go to thearchivesroom:

You will getJames Warrenpatient record.

Go up the stairs (level 2).James Warrenis in the place presented in the picture above.

Use all the dialog options.

This will unlockWarren’s Testimony.

The manor is on Goldbridge Road inOldgrovedistrict - see the picture above.

Examine one of the boards informing about free food.

Speak with theguardnear the entrance to the manor.

you’ve got the option to ask him for aFirst Aid Kit.

You should also offer your help (A Job from the Taskmaster).

Go down to the basement.

There, you might find 2 chests with loot and an empty sack of potatoes.

Activate the Mind’s Eye and start following the omens in the form of a man.

They will lead you to the manor’s back exit.

The picture above shows the destination - eliminate thesmall monstersand speak to themankneeling on the car’s rooftop.

Go up the stairs and move forward:

initiate the Mind Palace.

ConnectBrutus met the priest of an old churchandChurchgoers wanted Brutus to be cremated- you unlockFind An Old Oakmont Churchdeduction.

Graham Carpenteris in the second room on the upper level.

ConnectCarpenters are helping poorandGraham wants to change his family- you unlockGraham’s motivated to change thingsdeduction.

The game will inform you that you have explored the manor in 100%.

Find an old Oakmont church

Go toOakmont University Librarylocated in theAdventdistrict.

Once you get there, speak withJoy Haydenabout every topic.

After that, go to thearchivedesk:

This should unlockPrayer to the Heavens.

The document has clues related to theRedemption Church.

The entrance door are closed with a lock.

Hit it a few times with a melee weapon.

Examine the Redemption Church

Start exploring the church:

Continue exploring the area:

Start a retrocognition.

fire up the Mind Palace.

ConnectThe cultists hid under the churchandChurch records are taken away- this unlocksThe answers are underwaterdeduction.

Go back to the bottom floor of the church.

Interact with the diving suit.

Reed will put it and then dive.

Go straight and climb to the next fragments of the seabed.

During the crossing,watch for hot airescaping from the holes.

It can damage the dive suit.

The air comes out continuously from some holes.

In other cases, the air is released at intervals.

Use these breaks to run through the “inactive” hole and move on.

Along the way, you will encounteran underwater creature.

The game, fortunately, will create several automatic saves along the way.

If you fail, you won’t have to start all over again.

The destination is the illuminated cave entrance shown in the picture.

Cave of religious fanatics

Two loot containers are near the starting point.

Search them andtry to craft as much ammunition as possible- it will be very useful in a few minutes.

Approach the altar visible in the distance - this will trigger a conversation with one of thefanatics.

The cultists will attack the main character immediately after the conversation ends.

you’re able to attack them using firearms or use melee weapons to save ammo.

A huge monster appears in the cave.

He is motionless but it spits out projectiles.

Don’t stop and keep attacking until you deal with the monster.

If you run out of ammo, you might collect rounds from the chests located in the cave.

They contain crafting materials.

Go to the altar and takethe book (Songs of the Horned Woods).

kick off the Mind Palace.

ConnectThe church can control GrahamandIt’s a cult not a church- this unlocksThe cultists could manipulate Grahamdeduction.

A new entry with question marks appears in the Mind Palace.

It has two deductions -Graham will stand firmandGraham - cultists' puppet.

Search the cave for more loot containers.

In addition, you will find a tipped wheelchair andA Letter from the Church.

Go to the Mind Palace again.

ConnectChurchgoers wanted Brutus to be crematedandGraham had a deal with Church- this unlocksGraham wants to take Brutus' place.

The cave should now be explored in 100%.

To leave it, return to the dive suit.

You will come to the surface.

Option 1 - Helping Graham (the son)

Return to theCarpenter Manor.

it’s possible for you to agree tomurder Brutus (Graham’s Request).

you’re free to attackBrutusby selecting the appropriate dialog option.

We recommend using a shotgun at the start of the fight - you won’t have to aim accurately.

After killing Brutus, go back toGraham.

The man is thankful.

He assures Reed that he will get Fred out of the city.

Work together with the son to receiveSic Semper Tyranistrophy/achievement.

Option 2- Work with Brutus (the father)

Go back to theSmugglers' Hideout.

MeetBrutusat the upper floor.

Tell the man that Graham wanted to kill him and present the evidence.

Help the father to unlockEt Tu, Brutus?

Brutus doesn’t want to kill Graham which means that you canavoid fights.

The man promises to help get Fred out of town.

A new main case starts automatically -Nosedive.

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