On every planet, your population contributes to the production of these resources.
There is no distinction between farmers, miners or scientists.
One unit of population produces a whole range of products.
Their amount depends on the planet you colonized, e.g.
you’re able to also assign populations that have special abilities (e.g.
Sophons have a small +1 bonus and +3 in cold environments to the generation of Science points).
Some structures (or events) can change the final yield by an extra/negative percentage value (e.g.
- 10% Science for a system).
Some specific structures increase the generation of several resources, e.g.
Industry- necessary for the purposes of construction of new buildings and ships.
Dust- the currency in the universe of Endless Space.
It is necessary, because you will use Dust to pay for the upkeep of buildings and fleets.
It also serves to buy resources, ships and heroes on the marketplace.
you’re free to also use it to speed up production in a given system.
Science- you will use it to discover new technologies that will ensure the development of your civilization.
Influence- the production of this resource contributes to expanding the sphere of influence around the system.
The greater the value per turn, the quicker the borders will expand.
It is also the specific currency you will use for the purposes of diplomacy and negotiations.
The result from each planet is summed up and you will receive a total revenue per system.
Only this value is then changed by other improvements that affect the system.
Next, bonuses for race, pop in of planet or climate are added up.
a percentage bonus to the overall income of a given resource or additional income if your citizens are happy.
This is a very crucial modifier, that can be placed alongside FIDSI.
If the Approval lowers to similar percentage range you get penalty to Dust and Science production.
There are many ways to improve the approval in the system and in the empire.
First of all, choose planets that have friendly environments and are good to live on, e.g.
the following types: Forest, Boreal, Atoll, Jungle, Terra or Oceanic.
Also note the anomalies that occur there.
most of the population are Pacifists, and the Pacifists are also the Ruling Party).
This bonus is scaled to the amount of population and the support for the ideology.
Pay attention to what anomalies are present on the planets.
Overpopulated planetsalso subtract approval points.
The more systems you have over your limit, the bigger the penalty that your systems will receive.
You may discover appropriate technologies that will increase this limit or abandon systems that you consider least useful.
In addition,some events or questscan lower the approval in your colony or in your entire empire.
Next to the state of approval you will see a time counter until the outbreak of the rebellion.
On the main screen you will also see a counter above the system name(3).
The fleet will start a blockade and then invade the planet.
Only the military solution remains valid.
You must now send the fleet and conquer the system to regain control.
To avoid having to invade the planet, you should send a strong fleet over the planet in advance.
It will deal with the rebels in space before they can attack your system.
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