Thanks to such variety, you’ll surely find a weapon suitable for your characters.

Cloud

Weapon

Special skill

Where to get it?

Greatly increases the target’s stagger gauge.

Article image

Proficiency Bonus

Hit three or more enemies.

You get this weapon in Chapter 3 - Home Sweet Slum.

During A Job for the Neighborhood Watch quest.

PC

Perform a strong attack after changing the mode.

Hardedge

Infinity’s End

Wind up and unleash an overhead strike.

Increased damage on stagger.

PC

Strike a staggered enemy.

Can be bought from a vendor at Weapons Shop in Wall Market in Chapter 9.

Can be bought from a vendor at Weapons Shop in Wall Market in Chapter 14.

PC

Twin Stinger

Counterstance

Brace for attacks and retaliate with a powerful slash.

Can be found in Chapter 17, it will be on your way as you switch more levers.

Barret

Gatling Gun

Focused Shot

Consume all ATB charges to unleash a concentrated burst of energy.

PC

You have to stagger the enemy.

Barrett starts the game with this weapon

Light Machine Gun

Lifesaver

Take damage intended for other party members.

Restore the enemy’s HP (only once during activation).

PC

You get the weapon at the end of Chapter 6 - Light the Way.

Big Bertha

Maximum Fury- Consume all ATB charges to fire a long stream of bullets at an enemy.

Finish the enemy..

Can be purchased at Weapons Shop in Evergreen Park, Chapter 13.

PlayStation

Steel Pincers

Charging Uppercut

Rush towards an enemy and launch them into the air with a furious blow.

Top up energy reserve.

Can be purchased at Moogle Emporium in Sector 6 Slum in Chapter 14.

Nintendo

It costs 7 Moogle Medals.

Wrecking Ball

Smackdown

Strike the ground and send nearby enemies flying.

Strike three or more enemies.

Final Fantasy VII Remake

Reward for performing Subterranean Menace side mission in Chapter 14.

EKG Cannon

Point Blank

Consume all ATB charges to deliver a close-range attack and send enemies flying.

In Chapter 16, after meeting Major, talk to Hart again.

The man offers his help for 10,000 Gil - say yes and you will get e.g.

Tifa

Leather Gloves

Divekick

Leap into the air and unleash a powerful kick.

After using the weapon ability, perform a series of basic attacks.

You get the weapon after defeating Crab Warden, the boss in Chapter 5 - Dogged Pursuit.

Sonic Strikers

Focused Strike

Evade, then unleash a charging attack.

Leave through the door to reach the chest with Sonic Strikers.

Feathered Gloves

Starshower

Unleash a flurry of powerful strikes.

Increases strength of next command executed.

After using the weapon ability, use an offensive ability or magic.

Mythril Claws

Chi Trap

Create an orb of materialized chi that deals damage on contact.

You get it for defeating the boss - Appendage, at the end of Chapter 13.

Purple Pain

True Strike

Deliver a tremendous blow at close range.

Increased stagger damage bonus.

Aerith

Guard Stick

Arcane Ward

Conjure a ward.

Attack spells cast within the ward will automatically be cast twice.

Conjure a totem (only once during activation).

Aerith starts the game with this weapon

Silver Staff

Sorcerous Storm

Deals magic damage to nearby enemies.

Purchase this weapon for Aerith for 2 Moogle Medals.

Uwolnij kolejny atak umiejetnosci lub zaklecia (tylko raz podczas aktywacji).

Unleash another ability or spell attack (only once during activation).

Reward for performing side missions - Dynamite Body or Shear’s Counterattack in Chapter 9.

Mythril Rod

Ray of Judgement

Fire an energy burst that hits multiple times.

Increased stagger damage bonus.

Can be found in Chapter 11.

The weapon chest is in Switchyard 2 (Section C), right at the beginning of the chapter.

Bladed Staff

Lustrous Shield

Conjure a magical shield that keeps enemies at bay and stops projectiles.

Strike an enemy (only once during activation).

At the end of Chapter 11, you fight a boss - Eligor.

You must stagger the boss and then use Steal Materia to steal the weapon.

Reinforced Staff

ATB Ward

Conjure a magical ward.

Allies who use ATB within it regain partial ATB from your gauge.

Conjure a magical ward (only once during activation).

The weapon is in a chest in the room where you begin Chapter 17.

This site is not associated with and/or endorsed by the Square-Enix / Eidos or Square-Enix / Eidos.

All logos and images are copyrighted by their respective owners.