So in the walkthrough to follow you’ll find info about alee these things and many, many more.
Glossary
While reading the walkthrough you may find bit strange words.
Sometimes in this guide you may encounter words like: Tank, Healer, Damage (dmg.)
Dealer, Buffer etc.
They are the different class’s predispositions.
Tankis a person with loads of HP points and high defense, which draws attacks of enemies.
The best choice for him is the heavy armor.
It’s also a perfect choice for a party leader.
Healer- what can I say - it’s a person who keeps you’re team mates alive and healthy.
For this kind of heroes the best choice is robes as armor and Rods or Staves as weapons.
DamageDealer- the main purpose of its existence is dealing lot of pain.
He should be wearing light armor and wielding a katana as a weapon.
Bufferis a person who keeps its team mates in effect of variety buffs like protect or shell.
Sometimes to say which class is the most effective in given situation I use names of in-game heroes.
You - beating the game in your own way - may have given them different predispositions.
In such situation use just the character which represents the class of the character I have used.
You may also come across an expression e.g.
berserked Fomalhaut - this means that the person holding Fomalhaut is under effect of berserk.
I used sometimes also the term: mob.
Non-human enemies in the RPG (mostly) games are often called this way.
Each part is separated from others by an important event that took place in the plot.
There also chapters entitled by an in-game area name and often with addiction of “II”.
Unfortunately these informations may differ a bit from the ones you’ll come across.
The same goes for the things that drop and those you’re able to steal.
I should also say here about the nature of monsters.
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