The battles in this part of the chapter are mandatory.

During the exploration of the pavilion you’re able to search many rooms.

You will obtain new vigor and an important quest item - the code book (cipher).

Article image

In the final part of this section you will also get a sniper rifle.

You will now have to fight your way back to the beginning of the promenade.

Locate a gate leading to theHall of Heroes.

PC

You’ll find an elevator here, but don’t use it just yet.

When you’re ready to continue enter the elevator and press a button.

Go behind a fallen statue of a soldier.

PC

The bathroom to the right of the damaged vending machine is occupied by two policemen.

Shoot them before they figure out what’s going on and then explore the room.

The opposite bathroom contains one morelockpickfound next to one of the toilets.

PC

There’s a turret on the other side and it guards an office.

Cornelius Slateunder the window andGear #6 - Torso.

Take one of the bottles and leave the pavilion after drinking it.

PC

Watch out for a new Raven, because this enemy will soon arrive at the battlefield.

Keep fighting until you’ve won and then go to the ticket office.

Use the front doors to get in and notice a cannon in the middle of the room.

PC

Examine the cannon’s barrel to find acode book.

There’s a ticket stand behind the cannon.

Proceed to the first floor of the building.

PlayStation

Yet anotherlockpickcan be found behind the Duke and Dimwit vending machine.

You should also examine the area near the remaining vending machines to find additional money.

Go back to the ground floor.

Xbox

The room with the kinetoscope also contains a weapons upgrade station and a lockeddoor.

you could open this door assuming you still have 2 lockpicks with you.

Once you’ve searched the ticket office proceed to theFellow Travellerbar located on the opposite side of the square.

BioShock Infinite

Enter the bar and turn right, finding alockpickon a table.

The kitchen also containsVoxophone #27: Vox Contraband Inventory - Sgt.

it’s possible for you to do that by pulling a lever found in the gondola’s control panel.

One of the cabins containsVoxophone #28: A Final Stand - Capt.

There’s also agrenade launcheralong with some ammunition next to this gondola.

Approach the devastated statue found on the square in front of the Hall of Heroes.

Kill this sniper and deal with the remaining enemy units occupying the entrance.

The sniper rifle will be very helpful in winning this battle.

Once you’ve eliminated all enemy units start moving towards the main entrance to theHall of Heroes.

When you’re ready enter the Hall of Heroes to end this chapter.

This site is not associated with and/or endorsed by the 2K Games or Irrational Games.

All logos and images are copyrighted by their respective owners.