In the new corridor, wall-run on the right wall, using an interactive edge when necessary.

Enter the next chamber and useInterdictionin the summoning circle.

Then, go to the large oval lift, which is where another battle will begin.

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You’ll be facing a well-known monster variety - anUndead General.

Keep attacking until he loses.

Afterwards, strike the crystal corresponding to the second floor.

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Unfortunately, the lift will end before you reach the new level due to yellow formations blocking the way.

As you may be guessing, your next objective will be to get rid of them.

This will require some scheming and climbing.

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Start off by having the Dead Lord stand on the pressure plate pictured above.

Go past the second pressure plate and start climbing where shown.

Wait until Death reaches the west balcony.

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Now, face the east pressure plate shown on the above screen.

Grab onto the interactive edge and resume the climb.

Same as before, wall-run, but this time to the right.

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Wait for the lift to go down to the second floor and jump on it.

Take the south door leading to the last, third, tower.

Dive for aBoatman Coin, then leave the water and go up the stairs.

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UseDeath Gripon the handhold shown on the above screen.

The attempt to leave this location will trigger a battle with the first of the tower’s bosses.

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Darksiders II