You encounterFirebugwhen you have a go at leaveCentral Production B.
Although it is not obligatory, it’s going to make it easier to hit your opponent.
Especially when the robot will make you duck all the time.
It’s wise to select a strong staff, and thus increase your attack range.
Lock the camera on one of the limbs.
The robot will launch into the air and make a run at smash you with its heavy body.
This means instant death or at least taking the majority of your health.
The second stage of the fight will begin when the robot loses three out of six limbs.
Charge- an easy to predict but also the most dangerous attack.
The robot will lift its turret beyond its torso, turn and rapidly strike you.
If you block this attack, you will probably survive but you will be in big trouble.
No block means instant death, regardless of your current health.
Squash- if you remain too long under the torso, the robot will lower it immediately and squash you.
The attack is not as powerful as during the first stage but it’s better to avoid it.
Spinning wheel- the robot will spin for a long time and have a go at get close to you.
Just duck in the same direction and you should survive.
Furthermore, it likes to use the charge, so you better be very careful.
venture to hit the torso, especially the turret.
The second phase of the battle starts when you destroy three of six limbs of the boss.
The special condition for getting a better weapon is destroying the remaining limbs as well.
to make it do it you must aim only at them.
Additionally, the damage dealt to limbs is greater than to the control tower of the machine.
This site is not associated with and/or endorsed by the Focus Home Interactive or Deck13 Interactive.
All logos and images are copyrighted by their respective owners.