Each of them was described in detail with their basic statistics and possible modifications.
It has only one section available.
Because of that, unit cost is small even in case of expensive equipment.
It is most effective in larger groups of about 50 units.
In case of corvettes their strength should lie in numbers, so don’t focus completely on weapons.
choose the best available weapons to maintain high effectiveness.
Usually smaller weapons have smaller reach but is more accurate than its larger counterpart.
It is important to use weapon with high attack speed (low reload time).
Despite bigger size, the unit is fast and able to catch up retreating enemy units and hit them.
However, one section also has a large weapon slot.
1200
12 / 16%
0,7
3
Commentary:The most versatile of all combat units.
Most of your fleet should consist of cruisers.
Three slots for specific sections, decent speed and rather high resistance are the advantages of this ship.
Large rotations between utility sections.
you’re free to also think about anti-rocket defense.
The cruiser has only two back sections which offer small and medium weaponry.
Focus on a weapon with long reach, but don’t be afraid of direct confrontation.
Thanks to high ship speed the distance will have no meaning.
2400
24 / 28%
0,3
Commentary:A real flying fortress.
A slow and very resistant ship for special purposes.
It doesn’t matter that you have a battleship, it matters what it can offer during the battle.
Bombers hangar on a battleship?
You should thoroughly think what equipment to select to fully utilize the potential.
Remember that battleships are very expensive.
Produce them cautiously, only when they are really needed.
Remember to focus weapons with greater reach on the front section.
Think about unconventional equipment such as hangars or anti-air defenses.
2000
7 / 10%
0
Commentary:The smallest stationary defense unit.
High hull resistance and small number of available slots.
The platform can use every weapon jot down and each slot has same sections.
Sections for every slot!
It is best to use the medium station sections for maintain balance between the reload time and damage.
4000
11 / 15%
4
Commentary:A larger stationary defense unit.
It has twice the durability and damage reduction which can make difference.
Notice that defense station offers four section slots.
Similarly as in previous case, they are all the same for each slot.
Sections for any slot!
Use the slots mostly on heavy and medium weapon.
8000
20 / 25%
Commentary:Fortress is a higher class of defense.
If you select a good equipment for it, it can even stop a cruiser squad.
Notice that you’re able to place two hangars on each wing.
0,5
Commentary:A civilian ship which will avoid battle and enemy units.
It is used only for constructing stations and defense platforms outside the colonized planets.
It has long construction time for a civilian ship but it is required for the empire to expand.
It will increase unit cost, but the time needed for constructing a new one is more important.
Commentary:Science ship is a unique civilian ship.
It cannot serve its purpose if there is no scientist on the deck.
Flash core
Commentary:By default you cannot weaponize the ship.
You should add some armor and equip the ship with covers.
Commentary:Transport ship appears only when you better move land armies between planets.
Energy cost should be balanced and you will have greater chance to lead the armies to destination.
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