Don’t refrain from expanding production when needed.
Remember about ceasing production in factories which goods are piling up in warehouses.
If particular resources aren’t needed, it’s better to start selling them or to destroy the factory.
- Monitor thecredit balance- after all it’s very easy to become bankrupt!
To avoid it, build newCity CentersandWorker Barracks, cease production of redundant materials and trade surplus products.
- ManufactureWeapons- even if we don’t need it.
The cost of production is low, but selling prices are relatively profitable.
SellingCommunicatorsorPlasticscan produce large incomes.
Cease the working of aRepair Dronewhen we are not using it.
The most important resource is the Food - without permanent deliveries, ourWorker Barrackswill turn intoResidence ruins.
The lack of ecological balance results in smaller crops.
If we’re not able to decrease pollution, we should increase production by building additional crops.
- TheMinistry of Truth(and its equivalents in Eden Initiative and S.A.A.T.)
can extend its radius overWorker Barracksplaced aroundCity Centers.
Additionally, each such building offers several types of channels, thus conditioning different bonuses.
- In continuous game, remember about building aFire Station, aHospitaland aPolice Station.
It’s no use exposing ourselves to unpleasant surprises such as an epidemic on uncontrolled fire.
- Complete all given quests - it’s good to have an additional ship just for such purposes.
*License pointscan be spend on buyingItemsinArksor usingWorld Councilactions.
- The consumption of resources such asCommunicatorsofPlasticsis lower than the consumption of Food supplies.
We can easily trade their surpluses.
- The most powerful ship in confrontation with other units and buildings is the Viper.
The only ship that can fire at Aircrafts is the Commando Ship.
Warships are, on the other hand, most effective against Submarines.
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