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Last update:11 May 2016

Knock on the door - no answer.

Nico will notice the lights upstairs.

Left of the door, there is aLetter Box.

Article image

Pull out aLetterand right press it (the letter is in your pocket) to read it.

Look at the balcony door - somebody is definitely home.

You will be taking part in the reconstruction of events that took place in the crime scene.

PC

Look inside theVan Cabto open a close-up.

Pick up theWhiskey, then sound theHorn.

Sadly, it’s broken.

PC

Use theBonnet Catchto open theVan Hood.

Examine theBattery,Battery Terminaland the horns on the left and right, at the bottom.

Take a look at aLoose Wirenext to them.

PC

At the top, on the left, click theWiring Loom.

exit the close-up and select a pile ofJunklying on the ground.

You’ll find twoLong Wiresin there.

PC

Use yourNail Clipperson one of them - and voila, you now have two wires instead of one.

Hobbs will come out on the balcony.

Unfortunately, talking to him won’t do you any good.

PC

That’s when he’ll let you inside.

Hobbs will take care of Nico, while you get to work.

If you attempt to go up the balcony stairs, Hobbs will stop you.

PlayStation

Click theBottleandWhiskey Glasson the table next to him.

Examine theStereonear the stairs.

Press thePower Button- the green one on the left.

Xbox

Use theVolume Knobto turn the volume up.

This will overcharge the old wiring system and will soon come in handy.

Now, go behind theScreento meet Lady Piermont.

Mobile

Talk to the woman.

The owner will drink another shot (“Water of Life” achievement).

Ask Lady Piermont for help in looking at Hobbs' portfolio - just ask her about it.

Nintendo

Call the lift (go up the stairs and press theLift Buttons).

SelectLiftwhen talking to the woman again and she will move to the lift platform.

Press the lift button again - that’s when power will go down.

Broken Sword 5: The Serpent’s Curse

When Hobbs goes to theFuse Box, quickly take the portfolio.

In close-up, examine the firstSketch.

Turn three pages (Next Page).

Eventually, you will find the sketch of the missing painting.

Take it and talk to its author.

The conversation ends on asking about Medovsky.

You’ll find yourself in Paris afterwards.

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