It is a rather big building and you visit it during a memory called “Rose and Jasper”.

During this level you have to fight with enemies and explore a lot.

Moreover, there is a puzzle to solve - you must get the ID card that belongs to Rose.

Article image

This time you will get the “right” memory.

The first track,fingerprintson a door knob, is in the starting room.

Scanning them not only gives you a secret but it also starts a cut-scene and unlocks a passage.

PC

After securing the area or avoiding the bandits you could start exploring this part of the building.

First, use the stairs to reach the highest floor.

Get closer to the room with new enemies.

PC

You should kill those bandits because you’re able to receiveAction Herotrophy.

You get it if you eliminate all enemies in less than 30 seconds.

Next, you must get closer to two other bandits and kill them with headshots.

PC

you’re free to findfour notesanddocuments.

The most important finding is presented in picture above - ahalf of Rose Atkins' ID card.

You must scan it because soon you will need it to solve a puzzle.

PC

Scanning the card triggers another cut-scene.

Go back to the stairs and go down to the lower floor that you previously ignored.

There is an enemy in one of the rooms.

PC

In addition to that you might also scan thechairand thecan(you will hear another conversation).

Continue exploring this floor.

In the room with a projector it’s possible for you to find amapandthree notes.

PlayStation

you’ve got the option to also scan thered clothes.

After scanning the half of the card you should also examine anote.

After that you’ve got the option to pick up the phone.

Xbox

Since you have both halves of the ID card you might interact with the computer.

By doing that you proceed to the next level.

This new memory takes place in a void.

Get Even

You start in Grace’s room where you’ve got the option to check her computer.

Exit the room and examine the note near the lamp.

Finally, you’re free to interact with the clock.

You will now experience a similar memory.

When you reach the room with the chair you must examine the clock again.

Continue walking through the flat.

During this scene you must press the button on the phone and lastly you must interact with the picture.

Doing that allows you to end this memory and go back to the psychiatric hospital.

This visit in the hospital is very short.

Traditionally, you might start with checking your collected tracks.

Then, you must follow the linear path to the place where you could find the new interactive picture.

When you examine it Black will be moved to a cemetery.

This place is connected with a completely new memory.

This site is not associated with and/or endorsed by the Bandai Namco Entertainment or The Farm 51.

All logos and images are copyrighted by their respective owners.