If your road went through the tower, use the handles at the end of the corridor.

Turn left to enter the room with the quartz.

Use the clone to push items and perform dodges (flips) and proceed upstairs.

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The guards will engage in a floor-wide alarm once they’ve noticed that the quartz is missing.

At the top of the stairs, turn left - you’ll see the exit.

Approach the huge green torch and follow the marker to get into the new section.

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Turn left next to the torch to find a balcony with a rope.

Begin the descent by switching to the rocks.

Now your objective is to reach the marked crate without being detected.

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You are now left with two options: escape by the boat, or board the zeppelin.

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Styx: Shards of Darkness