guides
Last update:28 January 2019
Look at your radar.
punch thefirst puzzle fragmenthidden in the upper right corner of the trawler’s window.
Go outside and talk to the fisherman, then choose the industrial district on your map.
Enter the door on your right.
Clever-Byte is blocking the access to the next door.
Talk to him, then pick up thestickfound on the heap of junk and hit the dog.
hit it (Auch!)
and approach the shelves on the left side of the room.
Pick up thetapefrom the upper ledge, then wrap the stick with the tape and punch the lamp.
Once again, grab the dog.
Use the door on your right, enter the next one and talk to the doc.
you could find thethird puzzle fragmentat the desk found on the left side of the room.
After the fall, Goal’s state is not so good.
An operation is needed.
To proceed with it, Doc needs memory cards which can be bought at the gadget shop.
Leave the workshop the same way you’ve entered it.
When you emerge outside, you’ll be accosted by resistance members.
After the short conversation, hit the map table and choose docks.
After an unpleasant scene, enter the gadget shop (green door on the left).
Talk with the vendor, regardless of the chosen dialogue option.
Rufus will decide to buy cheap memory cards, tempted by a free lollipop.
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