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Last update:07 June 2016
This chapter is focused on the first turns after the start of the campaign.
The gameplay itself won’t change much when you do so.
Start by constructing a new building in the capital -Brawlin' Groundz.
Afterwards, send your Lord close to the army located to the south, but don’t attack it.
fire up the recruitment menu and add 3 new units - 3x Orc Boyz.
When you end the turn, the enemy army standing nearby should attack you.
Make good use of the Doom Diver Catapult and harass the enemies from afar until they reach your units.
At the beginning of the second turn take a new ability for your Lord -Route Marcher.
Now attack the enemy army that retreated after attacking you - they will have no chances against your units.
When the battle ends, unlock a new ability for the Lord -Deff From Below.
Afterwards, attack the enemy army once more to finally get rid of it.
This will advance your lord to level 4 - spend another ability point into theDeff From Below.
Now you’ve got the option to end the turn.
As you now have access to archer units, recruit3x GoblinArchers.
Afterwards, start constructingCave of ShiniesinBlack Crag.
Finally, send your main Lord to attackIron Rock.
Occupy the settlement and spend another ability point of your Lord - a third point inDeff From Below.
This quest will be described in this chapter.
When you’re done, end the turn.
At the beginning of the 4th turn send the main lord to the south, towardsValaya’sSorrow.
Afterwards, send the second Lord towards the main one and transfer all the recruited units to him.
Use the main Lord to attack the settlement - the second Lord will come as reinforcements.
This will be your most difficult fight thus far.
This will allow your second Lord to join the rest of your army.
Lure the enemy into coming at you by attacking one of the units with the Doom Diver Catapult.
After the encounter ends select a new ability for your main Lord -Raider.
Before you end the turn start upgrading the main building inIron Rock.
Upgrade theCave of ShiniesinBlack CragtoShinyPit.
You will now have your very first Waaagh!
at your command - it should be created after the last fight at Valaya’s Sorrow.
Construct a new building atValaya’s Sorrow-Idolz.
End the turn now.
It should be turn 7 now.
AttackKarak Eight Peakswith your main Lord.
Normally you wouldn’t be able to take it, but thanks to the Waaagh!
following the Lord it will be an easy task.
you’re free to use the auto-resolve option to end the battle quickly without suffering many casualties.
When the turn starts demolishMusta Fieldzlocated inIron Rockand start construction ofIdolzthere.
Unlock a new ability for your main Lord -Iron-Hard.
Now send your main Lord towardsBlack Iron Mineand order the Waaagh!
to head towardsCrooked Fang Fort.
Finally, recruit 3 more units for the second Lord and end the turn.
Your main Lord should be able to reachBlack Iron Mine- attack it and capture the settlement.
Construct Idolz in your newly acquired settlement.
Afterwards, upgrade Idolz in Iron Rock to Totem Pole.
At the start of the 10th turn send your main Lord towardsKarakAzul- reaching it should take 2 turns.
Recruit 3 additional units for the second Lord and end the turn.
After the encounter add a point into theLightning Strikeability of the Lord.
Start constructingBoss' TentinKarakAzul, the same building inIron Rockand upgrade the main building inCrookedFangFort.
Now end the turn.
probably conquered Crooked Fang Fort by now - selectDringorackazas their next target.
Your main Lord should head towardsSpitepeak, while your second Lord should still be garrisoned inIron Rockto stabilize obedience.
Now order your main Lord to attackSpitepeakand conquer it.
This will finally give you a full province - assignCamp Ruckuscommandmentfor it.
Your Lord should now be level 9 - pick theMob Bossability.
Afterwards, upgrade the main building inBlack Iron Mine, constructPile of Shiny StuffinSpitepeakandWolf DeninKarak Azul.
Send your main Lord towardsKradtommen- the Waaagh!
should follow him there.
Refrain from constructing any buildings - you’re going to need gold to upgrade the main building inBlack Crag.
Now end the turn.
You will also have control over the second province (your Waaagh!
captured Dringorackaz) - set the Camp Ruckus commandment here as well.
Send your main Lord closer toKradtommen- he should be able to attack it during the next turn.
Now upgrade the main building in Black Crag.
You probably won’t have much gold left - end the turn now.
At the beginning of the 16th turn attackKradtommenwith your main Lord - the Waaagh!
Your Lord will now be level 10 - add a second point to Mob Boss.
Before you end the turn, start upgrading the main building inKarak Eight Peaksand send the Waaagh!
to attack Misty Moutain.
When the 17th turn starts, you will be given gold as a reward for completing a quest.
Send your main Lord towardsKarak Azgal.
it’s possible for you to now end the turn.
When the next turn starts, attackKarak Azgalimmediately.
You will be able to conquer the capital of this province quite easily, while your Waaagh!
focuses on another settlement.
This will also give your Lord level 11 - use it to unlock the third level ofMob Boss.
Afterwards, upgrade the main building inDringorackazandPile of Shiny StuffinBlack Iron MinetoHeapofShiny Stuff.
you’re free to now end the turn.
At the beginning of the 19th turn your Waaagh!
should conquer Misty Mountain.
There’s only one settlement more to conquer -Deff Gorge, where you should now send your main Lord.
Using the “Use Underway” stance you should get there in 2 turns.
Now upgradeShiny PitinBlack CragtoStunty Mine.
As there’s nothing else to do now, end the turn.
This will be your third province - set the commandment to Camp Ruckus.
Upgrade the main building inKarak Azgaland inIron Rock, and demolishMusta FieldzinDeff Gorge.
Now end the turn.
Start constructingBoss' TentinDeff Gorge, upgrade the main building inKarak AzulandPile of Shiny StuffinSpitepeaktoHeap of Shiny Stuff.
Send your main Lord to the west, towardsAgrul Mighhdal.
Send the second Lord to attackBarag Dawazbag, which should be controlled by Dwarfs.
After you conquer it start constructing Goblin Watch Tower there.
you’re free to now end the turn.
During the 22th turn start upgrading the main building inKradtommenand inValaya’sSorrow.
it’s possible for you to now end the turn.
During the next (23th) turn you won’t have much to do.
In the meanwhile send your second Lord to conquerVarenka Hillsand constructBoss' TentinBarag Dawazbag.
Afterwards, start upgrading the main building inDringorackazand end the turn.
Attack and conquerAgrul Migdhal.
Afterwards, send your main Lord’s Waaagh!
Your second Lord should now have his own Waaagh!
following him - send that army towardsDok Karazand your second Lord inside ofBarag Dawazbag.
Now upgrade the main building inMisty Mountainand inBlack Iron Mine, and end the turn.
Leave him there to wait for the Waaagh!
to reach the place.
Your main Lord must head towardsGalbaraz.
Afterwards, start upgrading the main building inVarenkaHills, constructBoss' TentinKarakEightPeaks,Black Cragand inKarak Azgal.
Now end the turn.
When the next turn starts, attackDok Karazwith your second Lord - his army and the Waaagh!
following him should make this encounter an easy one.
Now construct Pile of Shiny Stuff inKradtommen, upgradeBoss' TentinKarakAzultoBoss' Shackand constructBoss' TentinKarak Eight Peaks.
You won’t be able to do much more now, so just end the turn.
At the start of the 27th turn attackGalborazwith your main Lord and the Waaagh!
After you’ve conquered it send the main Lord’s Waaagh!
to attack and conquerGorGazan.
Afterwards, send your second Lord towards Stonemine Tower.
Now time for some constructing.
UpgradeBrawlin' GroundzinBlack CragtoFightin' Pit, the main building inKarak Azgaland constructIdolzinDok Karazand inGalbaraz.
When you’re done, end the turn.
Now send your main Lord toGronti Mingol, located to the north-west.
Upgrade the main building inDok KarazandSpitepeak, and constructGoblin Watch TowerinVarenka Hills.
Afterwards, end the turn.
Your main Lord should now be able to attackGronti Mingol- do so and conquer this settlement.
Now send the second Lord to the south-east, towardsBitterstoneMine.
Before you end the turn constructBoar StyinKarak Eight Peaks, upgradeIdolzinKradtommentoTotem PoleandHeap of Shiny StuffinBlack Iron MinetoDaHoard.
With the start of the 30th turn, your main Lord’s Waaagh!
should conquerGor Gazan, giving you control over the whole province - setCamp Ruckushere as the commandment.
Additionally, you will be given some extra gold for completing a quest.
Afterwards, send your main Lord towardsDragonhornMinesand your second Lord to attackBitterstoneMine.
End the turn now.
At the beginning of the next turn constructGoblin Tinkeker BenchinKarak AzgalandBeast LairzinKarakEightPeaks.
Furthermore, upgrade the main building inGorGazan.
If you have enough gold, start constructingBoss' TentinBittestone Mine.
Your main Lord should be able to attackDragonhorn Mines- do so and conquer this settlement.
Leave the second Lord garrisoned inBitterstone Mineand end the turn.
It should be 32th turn now.
Move both of your Lords close toEkrundand attack this capital.
This will give you full control over another province - Western Badlands.
As always, assign theCamp Ruckuscommandment here.
Normally, conquering some of them would be difficult, but with two, 20-unit armies with Waaagh!
following them the task will be trivial.
The enemy won’t be able to keep up with your numbers.
This will give you a 10-point boost to obedience while costing a small amount of gold.
You should start the conquer by sending your second Lord to attack and capture Barak Varr.
At the same time your main Lord should go for Karaz-a-Karak and wait for the Waaagh!
to catch up to him.
Developing those provinces and stabilizing their obedience level will be your task for the next 20-30 turns.
Recommended buildings for capital cities and settlements can be found in the next chapter of this guide.
Also, below you will find the walkthrough of the first story-related quest.
The Battle at the Thundering Falls takes place underground, in a narrow, cave-like location.
You will be able to set the starting position of your troops on both sides of the enemy army.
You will have a huge advantage when it comes to number of soldiers on the battlefield.
After a short while 2 Gyrocopter and 2 Gyrobomber units will attack you from the north.
Your archer units should make a short work off them.
After the encounter ends you will complete the quest, gaining some gold and a new hero in return.
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