The main difference consists in a permanent set of abilities, which is ascribed to individual generals.

This is unlike inCoH 1where it was possible to select individual abilities.

By fighting, the player earnsCommand Points.

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At the beginning of the game, both armies can access three generals.

By earning consecutive experience levels, it is possible to unlock two further generals.

The general selection should be determined by your playing style.

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Ideal for compulsive tankmen.

1 Command Point - Guards Rifle Infantry.

They supplant the Penal Batallion.

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Elite infantry perfect at close quarters.

Equipped with anti-tank weaponry.

Ideal to destroy lightly-armored vehicles but, from the side Or, from the back.

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They will also pose a threat even to heavy tanks.

1CP -1938 120mm Mortar Squad

Supplants the standard 82mm mortar.

Offers improved range and Deal more damage.

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3CP - Mark Vehicle

Allows you to Mark an enemy unit of your choice for 60 seconds.

All of the nearby squads open fire at this unit and will deal more damage than usually.

Useful, especially for quick elimination of anti-tank weapons.

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4CP -T34/85 Medium Tank

An improved version of the T34/76, the only difference being the increased damage.

The vehicle does not gain in terms of durability.

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Company of Heroes 2

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