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Last update:01 February 2017

28.

Booze for the vote

Obtained from:Ale-wife (M15, 7).

Talk toJadira (M15, 7)and ask her if she will take your side.

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She will agree but you have to check what is going on with herdistiller (M14, 13).

Go outside the settlement and find him.

When you get there, you’ll seetrolls (M14, 14)demolishingthedistillery.

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The distiller will run towards you and will ask for your help.

After dealing with trolls, the character with high Blacksmith talent can repair the distillery.

Go totheback of the distilleryand locatethesupply chest (M14, 15).

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b) Talk some sense into trolls

Using Fast Talk convincetrollsto leave.

c) Fight with trolls

Trollsare very challenging opponents, but you could beat them.

Turn on the conversation with one of them and grab the attack.

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Focus on a singletrollin order to kill it as soon as possible.

Bring it back toJadira (M15, 7).

You’ll receive6x Ferdok pale ale.

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Stolen loot

Obtained from:Captain Hakensang (M15, 8).

Captain Hakensang (M15, 8)suspects that hismate (M15, 4)steals loot.

He wants you to test whether this is true.

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Go to seethemateand drink with him.

When he finishes hisbeer, suggest him something stronger and buy himbooze.

He’ll get drunk and will leavetheinn (M15, 1).

Drakensang: The River of Time

  1. Get the loot

There are someloose stonesat the grave.

Click them and you’ll getthehidden loot.

Captain will ask you if you’ve managed to find where he hidesvaluables.

it’s possible for you to:

a)Lie and tell him that you didn’t find it.

you’re able to then sell it atJorgen (M14, 24)for35 $.

b)Give himthelootback.

TheCaptainwill give you10 $as a reward.

Dangerous liaisons

Obtained from:Captain Rumpo (M14, 17).

Captain Rumpo (M14, 17)will ask for your help in a delicate matter.

During last meeting withbarmaid Leti, he lefta snuff boxin her room.

Unfortunately it is guarded byBarking Bodo (M14, 16).

Talk to him but he won’t let you in.

Go tocaptain Rumpoand he will tell you how to trickBarking Bodo.

Return toBodoand tell him thatRumpodeliversaStonemeltertotheinnand you have to bring it there.

Convince her with Seduce or Fast Talk to give youthesnuff box.

If you don’t succeed, there is also another option - to pay her.

b)Sneak tothechest (M16, 8) with the snuffbox unnoticed (see point 2.

Do not get caught).

This prevents the possibility to leave unnoticed becausethebarmaidwill stop atthedoorworried that it is open.

It is also good to split your team for this task and sneak in only with one character.

Decorative pot with a key to the storeroom.

Being in Jadira’s room hide behind the wall and wait until she passes by.

First takethekeyout ofthedecorative pot (M16, 3).

Then hide intheJadira’s room (M16, 9).

Once you get there,thebarmaidwill leave her room.

Wait until she leaves this location.

From now on you’re able to move freely.

Takethesnuff boxout ofthechest (M16, 8)inthebarmaid’s roomand alsothesnuff boxfromthecasket (M16, 7).

Having both, leavetheinn (M16, 1).

When he gives you10 $, say that it is too less.

You’ll get20 $.

Compelling arguments

Obtained from:Captain Rumpo (M14, 17).

To earncaptain Rumpo’s (M14, 17)trust you have to complete one more mission for him.

  1. Talk to Alrico Farfara

Alrico Farfara (M14, 18)is sad because hisrapieris missing.

  1. Stealing the rapier

Alrico wants back his rapier which was stolen.

The pirate in the middle is named Wildapple Harad.

Wildapple Harad (M14, 20)hastherapier.

Then talk toRumpoand you’ll earn his trust.

A confidential message

Obtained from:Soorman (M15, 3).

After earning the trust ofGoldtooth,Bardbogie,WidowfriendandHakensang(see the quest23.

You have to deliverasealed lettertoConk Berwin (M14, 22).

b)Read the sealedletter.Soorman (M15, 3)writes there thatBerwinhas to kill you.

Before you delivertheletter, decide if you want to fight or you want to choose more diplomatic solution.

If you want to fight just delivertheletter.

The fight will begin and you will have to faceBerwinand hishelpers.

  1. Return to the sender

After killingBerwinor receivingthepackagefrom him, return toSoorman (M15, 3).

He will reveal you his plan about taking over the command amongthepirates.

You do not have to decide whether to accept his plan or not.

The result will be the same in the future.

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