Choosing it allows you to increase the range of all weapons and some components.
I’d strongly recommend unlocking this level of the branch.
Hardpoint: Arc Turret (Level 1)
Unlocks the Arc Turret module for the Walker.
This is an offensive component.
Arc Turret are being used to attack enemy air units.
It’s very good to have them, especially if you don’t want to build saucers.
These objects aren’t too powerful, so you may as well ignore this achievement completely.
You should exactly know what to expect of him.
He is a very useful character and it would be a mistake not to hire him.
Death From Above (Level 2)
This technology unlocks a new ability for your Brute units.
They can damage targets while performing jumps.
You should be interested only if you like using these creatures.
Otherwise ignore this bonus.
Foo Longevity (Level 2)
An excellent technology, especially if you like healing your units and Walkers.
Your flying saucers can withstand more damage and the effectiveness of using Repair Chambers is increased.
Hardpoint: Mass Driver (Level 3)
Unlocks the Mass Driver module for the Walker.
This component increases the damage done to enemy structures.
Hardpoint: Visual Optimizer (Level 3)
Unlocks the Visual Optimizer module for the Walker.
As a result, your line of sight is increased.
Hardpoint: Beam Cannon (Level 4)
Unlocks the Beam Cannon module for the Walker.
This weapon can be mounted only on Assembly Walker units.
It’s very powerful, so you should decide to purchase it.
The movement speed of your Walkers is increased by 60%(!!).
Buy it at all costs if you’re using these units during the attacks.
Destroyed Walkers and vehicles can now explode.
Additionally, they create a poisonous cloud around them.
Irradiated Shots (Level 1)
This technology is very useful.
Your units can now fire irradiated projectiles to inflict more damage to enemy troops and vehicles.
I’m sure that you will notice the difference once you’ve started using it.
Hardpoint: Brute Pod (Level 2)
Unlocks the Brute Pod module for the Walker.
It’s simple - you might now attach these pods to your Walkers to make it summon Brute units.
Hardpoint: Radiator Artillery (Level 2)
Unlocks the Radiator Artillery module for the Walker.
This component can only be mounted on Habitat Walkers.
Obviously it uses the effect or radiation.
Gamma Radiation (Level 3)
Interesting achievement.
Unlocking this technology allows you to increase the negative effects coming from radiation by 50%.
Additionally, radiation heals your units more rapidly.
Civilians and smaller enemy units can now be turned into mindless Slaves.
Hardpoint: Radiation Cascade (Level 4)
Unlocks the Radiation Cascade module for the Walker.
This is BY FAR the most interesting option of this branch of the technology tree.
These hardpoints allow you to use the main attack of Science Walkers.
You were able to test this feature during the course of the second campaign.
Mental Frequency (Level 1)
This is also an achievement you’re free to ignore.
He’s a pretty useful character and you should consider hiring him.
Hardpoint: Phase Tank Pod (Level 2)
Unlocks the Phase Tank Pod module for the Walker.
Fast Ordering (Level 2)
This technology isn’t something you would want to have at all costs.
Units summoned by your Glyph Carver appear on the map 25% faster.
Quantum Ordnance (Level 3)
An interesting achievement.
This technology increases the damage done by your plasma weapons by 20%.
Can be quite useful, especially if you have these weapons mounted on your Walkers.
Molecular Armor (Level 3)
This is also a very useful technology.
It puts a better armor on all hardpoints of your Walkers.
As a result, enemy troops will have more problems destroying your mech units.
Hardpoint: Targetting Jammer (Level 4)
Unlocks the Targetting Jammer module for the Walker.
This upgrade can only be used by Science Walkers and it makes them harder to being targetted.
They’re very useful, because they can allow you to take control over enemy troops and vehicles.
Definitely worth a try!
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