They have a highly sophisticated culture, great army and extensive knowledge of magic.
About High Elves
The High Elves have a great army.
The High Elves also have access to hybrid units, which are as adept at bowing as at swordplay.
The cavalry and war chariots aren’t half bad either.
The high elves are also masters of magic.
Additionally, one of their Legendary Lords, Teclis, also commands powerful magic and skills.
The society of the High Elves revolves around courts, and the courts revolve around intrigues.
The influence can also be used to recruit lords and heroes.
The High Elves have good economy and they can make some good money on trade.
Their lords and heroes have skills that can improve the efficiency of trade even more.
This race has many enemies.
Their main enemies are the Dark Elves, led by the rebellious brothers.
They will often raid Ulthuan.
The relations with the Lizardmen are also far from peaceful.
you’ve got the option to trust the humans and dwarves to be your allies.
Additionally, they have different starting points, which affects the difficulty level in the beginning.
To gain access to the second Legendary Lord during the campaign enter into a confederacy with his faction.
He can mount the magnificent horse, Malhandhir.
You begin the game in Lothern, in southern Ulthuan.
The immediate neighbors are mostly other High Elves, which grants Tyrion a pretty peaceful beginning of the campaign.
The initially available units include: the Eagle Claw Bolt Thrower and Flamespyre Phoenix.
You begin the game on the southern shores of Lustria.
This means you’re surrounded with numerous hostile factions of Lizardmen, the Skaven, Dark Elves or Greenskins.
The potential allies, on the other hand, are few and far between.
The bonus for relations with humans won’t come in handy until later in the game.
The initially available units include: Hoeth Swordmasters and Frost Phoenix.
The Swordmasters are excelent shock troopers.
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