guides

Last update:21 September 2021

1Pier.This is the default starting area.

you could also escort Constant here later to extract him.

The sewer leads to the catacombs and to the dungeon.

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3Path along the cliff.It’s inaccessible to the guests and guarded by stationary enemies and patrols.

you’re free to use a disguise to gain access or reach the path from the western side.

4Main gate.The entrance is available to everyone.

Hitman 2 - Isle of Sgail

5Lower courtyard.It’s accessible to everyone.

you’re free to dress as a waiter here.

7Passageway to level 2.The passageway is guarded by 2 people.

Hitman 2 - Isle of Sgail

If you don’t have the right disguise you might open a side gate behind the guards.

10Upper courtyard.A large group of people is here.

Agent 47 can show up here dressed as the master of ceremonies (one of the mission stories).

Hitman 2 - Isle of Sgail

11Side area.This is a perfect place to obtain an initiate or an Ark member disguise.

13Security room.This is one of many areas where you’re able to sabotage the surveillance.

Watch out for the camera above the southern door.

Hitman 2 - Isle of Sgail

14East wall.you could get here from level 2 using the stairs or the gutter pipe.

you’re able to find a passageway to the kitchen/cellar and also stairs to level 3.

The cellar also has passageways to the kitchen and the catacombs.

PC

16Morgue.Janus’s body is here.

The staircase allows for easy access to the upper floors of the tower.

17Stone circle.Janus’s funeral is scheduled to take place here.

PC

18Main entrance to the castle.It’s guarded by three people.

It’s best to reach the castle from a different side - from the north or from the south.

19Gallery.Many exhibits are displayed here.

PC

20Secret tunnel.It connects the warehouse with the room with the staircase.

VIP Lounge is nearby - you must be wearing a proper disguise.

23Chapel.you’re able to also reach it by using a ladder in the krypt on level 2.

PC

There’s a security room here - you could sabotage surveillance.

There’s a helipad next to the chapel - an opportunity to leave the island on board the helicopter.

24Effigy.Agent 47 can summon Zoe here dressed as the master of ceremonies.

PC

26Ark control room.Agent 47 can sabotage the surveillance here.

28Chapel tower.you might begin the mission here or get to the tower from level 3.

This is a perfect place to start using the sniper rifle.

PlayStation

30Architect’s Lounge.Only the authorized people can reside here.

you’re able to find the staircase leading to the upper floors of the castle.

31Sophia’s Office.you could meet with her in a disguise as a part of one of the mission stories.

Xbox

There’s a surveillance room next door - you might sabotage it.

32Constant’s office.He shows up in the tower from time to time.

you’re free to find him in the office or in the library downstairs.

Hitman 2

33Conclave.A meeting of the highest ranked members of Ark takes place here.

34Penthouse.Agent 47 can arrange a meeting here as a part of one of the story missions.

There’s also an armor here which you might hear (several challenges are tied to it).

The penthouse is guarded by 2 men plus by 1 additional on the balcony.

The map shows all the important locations found in the area.

A detailed walkthrough can be found on the further pages of this chapter.

Not really useful, but it can stun the target without killing it.

Hiding place: Chapel.

A perfect hiding place to deliver a sniper rifle.

it’s possible for you to engage in sniper fire from the church tower.

3

Starting place: Chapel.

A great starting place.

4

Hiding place: Gate.

The hiding place at the gate house can only store small items, such as poison.

5

Lethal Syringe Mk II

A very useful gadget - the victim will die instantly after administering the poison.

Using the syringe is more discreet than stran strangling the person or using the garrotte.

6

Starting location: Reception.

Starting outfit: Waiter.

7

Electronic Key Hacker.

An extremely useful tool that will enable you to open doors requiring a key card.

Remember that you’re free to use this gadget only once.

Hiding place: Kitchen.

This hiding place can only store small items.

8

Starting location: Kitchen.

Starting outfit: Cook.

9

Hiding place: Storeroom.

The storeroom hiding place can only store small items, such as poison.

10

Sniper rifle: Sieger 300 Tactical

The most valuable reward from Sgail island masteries.

The rifle has an attached suppressor that will enable you to fire at your targets without risking exposure.

11

Starting location: Ark building.

Starting outfit: Custodian.

12

Hiding place: Hyperborean Showrooms.

This hiding place enables you to store large and small items.

Consider storing an electronic key hacker, as there is a locked door nearby.

13

Starting location: Stronghold.

you’re free to also acquire the elite guard outfit easily.

14

Hiding place: Tanker.

you might store a sniper rifle or any other big object.

15

Starting location: Gallery.

Starting outfit: Member of Ark.

Nevertheless, you’re free to save up some time.

16

Melee weapon: Broadsword.

Hiding place: Morgue.

A good storing place to store a sniper rifleor any large object.

18

Rifle: Enram HV Covert Mk II

An interesting rifle, as it is equipped with a silencer.

you could use it to eliminate targets without alerting others.

Its only downside is the inability to hide it in your inventory.

Starting point: Architect’s lounge.

Starting outfit: Ark’s Architect.

A great location to begin the mission.

20

Remote Concussion Rubber Duck

Not a useful gadget.

It can stun one or a few people but generates a lot of noise.

The only advantage is that it looks does not generate attention.

It is different from your previous sniper rifles becauseit has a silencer.

This significantly decreases the risk of exposure and alerting the enemy to the location where 47 is hiding.

Once you get the rifle, better to return to the previous missions of the game to e.g.

to complete challenges from “Sniper Killer” category.

The other valuable gadget available by completing masteries is anElectronic Key Hacker.

In case of Sgail, this will enable you to easily access e.g.

Sophie Washington’s office.

It is best to leave them for unlocking heavily guarded areas.

In other cases, follow standard procedures - locate keycards, distract guards, or use windows.

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