2Doctor’s office.you’re able to find lethal poison here.

3Hostel.you might find a hippie here and toy used for smuggling drugs.

4Town plaza.An unveiling of Rico Delgado’s statue is planned here.

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you might assemble the musicians and sabotage the statue (from the back - path with two guards).

5Martinez compound.Andrea Martinez can be found here or in the town.

There are many opportunities here for killing her.

Hitman 2 - Santa Fortuna

you might choose the main entrance or the side entrance (locked gate).

Surveillance equipment is on the upper floor.

7Fishing shanty.it’s possible for you to find a hiding submarine engineer here and take over his identity.

Hitman 2 - Santa Fortuna

9Construction site.Only authorized people are allowed inside.

you could get here with Andrea Martinez dressed as a shaman to stage an accident.

There’s an entrance to the caves at the back of the construction site.

Hitman 2 - Santa Fortuna

10Main entrance to Rico Delgado’s mansion.You must use a disguise or go right and climb over the wall.

11Mansion gardens.They are patrolled by a large number of guards.

12Rico Delgado’s mansion.In the basement you might find the surveillance room, the torture chamber and cartel hideout.

Hitman 2 - Santa Fortuna

On the ground floor there are large rooms with exhibits.

On the upper floor you’ll find offices or Rico and Hector Delgado.

13Alternative entrances to the mansion.They connect the mansion with the coca field.

PC

15Shaman’s hut.you might knock him out or kill him and wear his clothes.

Shaman is supposed to meet with Andrea Martinez and accompany her to the construction site.

16Plane crash.you’re free to drop the red box from the ledge and collect a circuit board.

PC

It’s needed to start a machine in the coca field.

17Rare plant.Jorge Franco will show up here after you’ll destroy the plant in the coca field.

It’s an opportunity to murder him.

PC

18Coca field.You have to sneak or use disguise here.

Jorge Franco is travelling between buildings here.

20Production shed.you might implement the circuit board found by the crashed plane in the jungle.

PC

Jorge Franco will show up and it’s possible for you to throw him inside the machine.

There are 2 enemies here.

A secret switch by the pipes unlocks access to the caves.

PC

22Crew quarters.There’s a surveillance room here - it’s possible for you to sabotage it.

23Submarine.you might sabotage it (in a disguise) and then arrange an accident when Rico Delgado shows up.

25Treasure room.Opening it is a part of the “It Belongs in a Museum” achievement.

PC

Check our trophy guide.

The most important areas were marked on the map.

A full walkthrough of Santa Fortuna can be found on the next pages of this chapter.

PC

Jorge Franco can be found on the cocaine field,whichis a restricted area.

Agent 47 can change his clothes or use high-growing plants to stay undetected.

Andrea Martineztravels around the city and gets back to a guarded building from time to time.

PC

In the building, you’ll have the most chances to kill her.

Santa Fortuna is a very big area.

A full exploration of the map can take you a few hours.

PlayStation

There are 7 mission stories in Santa Fortuna.

Completing them is helpful in eliminating targets.

Moreover, you could finish 81 challenges.

Xbox

Agent 47 can reach up to the 20th level of mastery in Columbia.

4

Hidden Stash: Hostel

Only small items can be placed here.

9

Hidden Stash: Jungle

10

Assault Rifle Shashka A33 H.

Not a very useful weapon.

Hitman 2

SMG TAC-SMG Mk II

A weapon with good accuracy and fire rate, but has no silencer.

14

Hidden Stash: Coca Fields

15

RFID Triggered Explosive

It explodes when the corresponding RFID tag appears nearby.

Proximity CX Demo Block Mk II

Not very useful gadget since it can be recognized by the enemies.

Remember to choose the pills for the 7th level of mastery.

Additionally, Agent 47 will be disguised from the start.

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