guides

Last update:11 May 2016

The difference betweenHordeand any other faction is in its mobility.

Stationary countries have armies and settlements.

In case ofHordearmy and settlement is one and the same thing.

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Faction losesHordestatus when it takes the first province.Hunsare exception, as they don’t have such possibility.

Hordestatus is given to any faction that has lost its last province or decided tomigrate.

Exceptions areempiresand other large, civilized countries, that don’t have the option to migrate.

PC

Preparation tomigrationsdoesn’t have a basic cost and last one turn.

After it finishes all your cities will be abandoned.

You keep control of all armies, fleets and agents.

PC

Armies take all functions of settlements.

Only exception is commodity production, which isn’t important asHordecan’t trade.Hordedoesn’t have any capitol as well.

Hordedoesn’t need to worry aboutsanitationand its armies can’t trade food.

PC

General and governor are in case ofHordeone and the same, andorderandarmy integrityare considered one thing.

Taxes level, and specifically penalties for high taxes, change as well.

Hordecamps have ten slots for buildings.

PC

New places show automatically after using the previous one, but they still needpopulation surplusfor unlocking them.

Additionally,Hordeshave much less building categories than stationary factions, so there is no problem with them doubling.

By using action pointsHordecan both travel and replenish armies or place buildings.

PC

So it must remain in constant move, searching for new money sources and keeping attention to budget.

Most of its diplomatic contacts will be declarations and military deals.

Because of that,Hordeis a good choice for those that want to focus on combat.

Total War: Attila

In case ofHunsit is impossible, but for barbarians likeOstrogothsit should be a priority.

For long term having aHordeis very hard or not profitable both for military, and economical reasons.

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