Reflecting the same shot, however, will unlock Ping Pong achievement.
The basic sequence of melee attacks are three, slightly slow strikes.
From time to time, the Hand will lift his weapon and shoot a shock wave towards you.
Perform a rapid dodge and attack the Hand right away.
Sometimes the Hand will block your strike with his sword.
When that happens, you should follow the instructions from the screen.
Two slightly delayed melee strikes.
One slow blow preceded by a red hologram.
Melee attacks will differ from one another.
The enemy will summon two types of waves.
The former in front of it and the latter surrounding it.
Use a charged dodge to avoid them and strike right away.
Two delayed melee attacks.
Two strikes preceded by a red hologram.
When the opponent strikes his sword into the ground, a round wave will appear right away.
you should probably dodge it.
At the beginning of the stage the enemy will shine yellow and become immune to damage.
Avoid them by moving back after each jump.
When the wave disappears, attack the boss.
Its hard to predict the third attack so stay sharp.
The third attack is based on firing narrow shock waves.
Move from one side to another to avoid them.
The forth attack is based on summoning two very wide waves.
Use a charged dodge to avoid them.
The enemy will perform two delayed strikes and one blow preceded by a red hologram.
The second sequence consists of three blows with the red hologram.
This is the easiest phase of the fight.
The opponent will throw away his shield, and thus you could fire at him all the time.
The only sequence of melee attacks consists of two slightly delayed and one delayed blow.
A sequence of two delayed attacks or two delayed strikes and two preceded by red holograms.
Three strikes with red holograms.
Melee attacks: two slightly delayed and one very delayed blow.
Reaching one edge of the arena and firing an energy beam towards you.
Prepare for a true duel.
For the most part, the enemy will be immune to damage, constantly performing slightly delayed attacks.
At first they will be rather fast, but then they will become slower.
When you block the last strike, the Hand will summon a round shock wave.
Dodge it and finish the battle.
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