Check out our guide to learn how to play the Terrans in StarCraft: Remastered.

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Last update:21 August 2017

The terrans are a very versatile and flexible faction.

Each unit uses a certain amount of Supplies.

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It’s a good idea to create an economic infrastructure beforehand to avoid any slowdowns while raising an army.

The special ability of many terran structures is the ability to move to another place (Lift).

you could also lift the misplaced constructions or completely rearrange the entire base if need be.

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This faction can invent many technologies that enhance basic unit types.

Scientific research takes place in special buildings and their extensions.

However, it also inflicts higher costs.

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Also, the base will be larger and you’ll have to increase its defensiveness accordingly.

Terran armies are divided in an important way.

Infantry belongs to biological units.

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The vast majority of terran units are vehicles that can be repaired by SCVs.

They use small amounts of resources but it’s still cheaper than recruiting a new unit.

Terran buildings, in turn, begin to burn when severely damaged.

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An unrepaired building will eventually be destroyed in this way.

Strong defense is the strength of the terrans.

An SCV can build Bunkers in which footmen can hide and fire on the enemy.

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Two enemies full of Marines can stop most enemies.Turrets detect hidden enemies and have powerful antiaircraft rockets.

Playing this faction, you should build many Supply Depots and Bunkers around your base.

Their special ability is the possibility to plant hidden landmines.

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This allows you to secure the area around the base without endangering your army.

They work well both for attack and defense.

In the Siege Mode, it deals great area-of-effect damage and has a quite long range.

A big group of tanks can destroy infantry and buildings in a blink of an eye.

you’re free to also decide for a slow trench assault.

Powerful air units of the terrans make conquest easier.ABattlecruiser is a mobile air fortress.

What’s more, the Ghost infantry has a very useful ability - Lockdown.

The target stops moving or attacking for a short time.

Use this to stop a very strong hostile unit (i.e.

a Battlecruiser) and summon your forces to destroy it.

The last very important element of the terran arsenal are nuclear missiles.

They require a special extension for your Command Center and a large amount of raw materials and Supply points.

They also require an observer, which is a Ghost, that will designate the target.

Large buildings take two rockets before they are completely destroyed but the great area-of-effect makes up for this.

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