guides

Last update:11 May 2016

Imperial Guard

Regular army of “Empire”.

Main strengths are the number of cheap soldiers in infantry squads and the heavy armor possibilities.

Commissar- Officer responsible for leading squad on battlefield.

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His special ability allows for restoring squad morale to full.

Command Squad- Includes main hero/commander (Vance Stubbs) of Imperial Guards army.

Fully upgraded, can summon four additional squad members.

PC

Guardsmen- Regular Imperial infantry formation.

Squad members from 4 to even 13 people.

Squad is very good at long distance fighting, but weak against flamethrowers.

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Possible upgrades: armor, morale, damages, and range.

Can unload heavy weapon and defend or support with fire formations on first line of battle.

Possible upgrades: HMG.

PC

Strong against heavy/light infantry, vehicles and aircrafts.

Flamehound- Armored vehicle; strong against buildings and infantry.

Marauder Bomber- Useful only thanks to special abilities, weak in open fight.

PC

Ogryns- mutated people (they wanted to create super soldiers).

Very good HP and damages as for squad of this throw in.

Squad members from 3 to 7 solders.

PC

Karskin- Special Forces squad.

Very good HP, morale and damages from long distance weapons.

Squad members from 4 to 10 soldiers.

Warhammer 40,000: Dawn of War - Soulstorm

Can be armed with same weapons as standard infantry.

Chimera- APC/Storm vehicle, very good damages and impressive HP.

Probably best APC (transport vehicle) in whole game.

Sentinel- MechWarrior/walker, looks like one of those from Star Wars movies.

Very good damages and quite good HP.

Strong against buildings, vehicles and aircrafts.

Basilisk- Artillery vehicle with very long range.

Can handle light infantry on close range also.

Leman Russ Battle Tank- Standard storm unit of Imperial Guards army.

Baneblade- Super heavy storm tank with universal destination.

Many HP and good damages.

Avoid fights against enemy swarm attacks.

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