That’s why you should follow character’s statistics.
Characters ruling some lands besides their personal attributes have also bonuses from spouses and councillors (screen above).
Final value of the feature is shown in the brackets.
It also the most important for theChancellor.
Martial- affects directly the course of battles, increasing soldiers' morale.
Stewardship- important feature of every lord, increasing income in gold.
Increases effectiveness of theSteward.
Intrigue- the most important for theSpymaster.
Chance for an successful coup you may increase by buildingspy web link.
Learning- crucial for theCourt Chaplainbecause it influences his actions' effectiveness.
What is more, it increases speed of technological development in lands depended on you.
All traits you gain during the lapse of time, but some of them can be inherited.
-2 to Stewardship
-1 to Learning
Attractive
Being cute is good!
+1 to Diplomacy
Bastard
Bastards aren’t taken into the consideration during elections.
-1 to Diplomacy
Brave
Bravery is a virtue for the warrior.
+2 to Martial
Bubonic plague
Group and infectious sentence of death.
-7 to Health
Celibate
Not only for priests.
+1 to Piety (monthly)
No chances for descendant.
Clubfooted
Inborn flaw decreasing your mobility.
-1 to Martial
Content
Happy, easier to control.
- 1 to Intrigue
+0,5 to Piety (monthly)
Craven
Cowards aren’t good soldiers.
-2 to Martial
Cruel
Cruelty is rather common in the middle-age.
+1 to Intrigue
Crusader
Veteran of crusades is a symbol of a good warrior.
Cynical
Never enough of cynics.
+2 to Intrigue
-0,2 to Piety
Deceitful
May be useful but also dangerous.
+3 to Intrigue
-2 to Diplomacy
Depressed
If you don’t want to live, everything is hard.
-1 to all features besides Learning
-5% to chances for descendant
-1 to Health
Drunkard
Second cup?
Duelist
Toying with weapon may be lethal.
+1 to Martial
Dwarf
Small persons are called “dwarfs”.
Excommunicated
You are out of the Church.
-5 to Diplomacy
Fair
It’s very effective against the other sex.
Falconer
It’s not only great fun, but also a respected ability.
Gardener
Gardening is your favorite hobby!
+2 to Stewardship
Genius
Genius are commonly respected.
+2 to Diplomacy
Harelip
Harelip can be frightening.
Hedonist
Partying and depravity are your favorite hobbies!
+20% chances for a descendant
-0,5 to Piety (monthly)
Homosexual
Shameful feature.
-15% chances for a descendant
Honest
Honesty can be both plus and a flaw.
+3 to Diplomacy
-2 to Intrigues
Huchback
Huchbacks aren’t too attractive.
Hunter
It’s joy worth of kings!
Ill
It’s often a death sentence, there are rarely doctors in the middle-ages.
-10% chances for a descendant
-2 to Health
Imbecile
An idiot.
-2 to all features
Impaler
No one likes sadists.
Inbred
Frequent marriages within one House causes births of small monsters.
Persons with this trait rules through the regents.
-6 to all features
-3 to Health
Infirm
No chances for respect or glory.
Just
Just is one of the biggest ruler’s values.
+2 Stewardship
+1 Learning
Kinslayer
It was revealed that the person killed a member of the family.
Leper
Leper is horrible, untreatable disease.
-20% chances for a descendant
Lisp
Lisp doesn’t help in communication.
Maimed
Maimed heals very rarely and often lead to the death.
Measles
Measles is unpleasant and quite dangerous disease.
-1 to all features
Mystic
Mysticism requires big skills, you have hide it before the Inquisition.
Paranoid
You have enemies everywhere - or you just think so.
Pneumonic
Pneumonic is not only for smokers.
Possessed
Possessed person behaves in weird, often harmful way.
Random effects, growing during the time.
Pregnant
Woman is pregnant.
The child will be birthed.
Quick
Dodgers have easier life.
+1 to all features
Scholar
Reading develop your imagination.
+2 to Learning
Shy
Shy persons aren’t good diplomats.
Slow
You’re not the clever one.
Smallpox
Powerful disease which kill almost half of infected.
Stressed
Stressed heroes have problems with doing things.
-1 to Stewardship and to Intrigue
Strong
Physical power is not only respectable but also very useful.
+10% chances for a descendant
+2 to Health
Stutter
Stuttering isn’t a diplomat’s feature.
Syphilitic
Visits in brothels may end in very bad way.
Trusting
Naivety may be funny, but it’s rather dangerous.
-2 to Intrigue
Tuberculosis
Not very lethal but dangerous plague.
Typhoid Fever
Infectious disease.
Typhus
Very dangerous, often deathly disease.
Weak
Weakness is a reason of being mocked.
-5% chances for a descendant
Wounded
Participation in tournaments, hunts and wars may end with an accident.
Zealous
Fanaticism gives you enemies among fidels and allies among people of the Church.
Sins and virtues:
Charitable
Kindness increases popularity.
Chaste
Virtuosity means marital fidelity, what decreases chances for bastards.
Diligent
Diligence is always profitable.
Envious
Envy people detects intrigues easier but aren’t popular.
Greedy
Seemingly greedy isn’t…profitable.
+10% to tax income
Humble
Modesty and humility are very important for priests.
Kind
Being kind earns you a subject’s' love.
Lustful
Lust being useful when you want many of descendants, but the Church doesn’t like it.
-0,25 to Piety (monthly)
Patient
Patience is a virtue for every ruler.
+1 to all features besides Martial
Proud
Vanity may be irritating but it gives you and ambition.
+0,5 to Prestige (monthly)
Slothful
Being a lazy man is a big flaw.
Temperate
Moderation is a important virtue for every money-owner.
Wroth
Spitfires and their surroundings don’t have an easy life.
Those types depends mostly on possessed attributes but also they come out from the mentor’s character.
Every jot down of personality has a few levels of advancement which affect hero’s profile.
List of all regularity you may find below.
This site is not associated with and/or endorsed by the Paradox Interactive or Paradox Interactive.
All logos and images are copyrighted by their respective owners.