That’s why you should follow character’s statistics.

Characters ruling some lands besides their personal attributes have also bonuses from spouses and councillors (screen above).

Final value of the feature is shown in the brackets.

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It also the most important for theChancellor.

Martial- affects directly the course of battles, increasing soldiers' morale.

Stewardship- important feature of every lord, increasing income in gold.

PC

Increases effectiveness of theSteward.

Intrigue- the most important for theSpymaster.

Chance for an successful coup you may increase by buildingspy web link.

PC

Learning- crucial for theCourt Chaplainbecause it influences his actions' effectiveness.

What is more, it increases speed of technological development in lands depended on you.

All traits you gain during the lapse of time, but some of them can be inherited.

PC

-2 to Stewardship

-1 to Learning

Attractive

Being cute is good!

+1 to Diplomacy

Bastard

Bastards aren’t taken into the consideration during elections.

-1 to Diplomacy

Brave

Bravery is a virtue for the warrior.

PC

+2 to Martial

Bubonic plague

Group and infectious sentence of death.

-7 to Health

Celibate

Not only for priests.

+1 to Piety (monthly)

No chances for descendant.

PC

Clubfooted

Inborn flaw decreasing your mobility.

-1 to Martial

Content

Happy, easier to control.

  • 1 to Intrigue

+0,5 to Piety (monthly)

Craven

Cowards aren’t good soldiers.

Crusader Kings II

-2 to Martial

Cruel

Cruelty is rather common in the middle-age.

+1 to Intrigue

Crusader

Veteran of crusades is a symbol of a good warrior.

Cynical

Never enough of cynics.

+2 to Intrigue

-0,2 to Piety

Deceitful

May be useful but also dangerous.

+3 to Intrigue

-2 to Diplomacy

Depressed

If you don’t want to live, everything is hard.

-1 to all features besides Learning

-5% to chances for descendant

-1 to Health

Drunkard

Second cup?

Duelist

Toying with weapon may be lethal.

+1 to Martial

Dwarf

Small persons are called “dwarfs”.

Excommunicated

You are out of the Church.

-5 to Diplomacy

Fair

It’s very effective against the other sex.

Falconer

It’s not only great fun, but also a respected ability.

Gardener

Gardening is your favorite hobby!

+2 to Stewardship

Genius

Genius are commonly respected.

+2 to Diplomacy

Harelip

Harelip can be frightening.

Hedonist

Partying and depravity are your favorite hobbies!

+20% chances for a descendant

-0,5 to Piety (monthly)

Homosexual

Shameful feature.

-15% chances for a descendant

Honest

Honesty can be both plus and a flaw.

+3 to Diplomacy

-2 to Intrigues

Huchback

Huchbacks aren’t too attractive.

Hunter

It’s joy worth of kings!

Ill

It’s often a death sentence, there are rarely doctors in the middle-ages.

-10% chances for a descendant

-2 to Health

Imbecile

An idiot.

-2 to all features

Impaler

No one likes sadists.

Inbred

Frequent marriages within one House causes births of small monsters.

Persons with this trait rules through the regents.

-6 to all features

-3 to Health

Infirm

No chances for respect or glory.

Just

Just is one of the biggest ruler’s values.

+2 Stewardship

+1 Learning

Kinslayer

It was revealed that the person killed a member of the family.

Leper

Leper is horrible, untreatable disease.

-20% chances for a descendant

Lisp

Lisp doesn’t help in communication.

Maimed

Maimed heals very rarely and often lead to the death.

Measles

Measles is unpleasant and quite dangerous disease.

-1 to all features

Mystic

Mysticism requires big skills, you have hide it before the Inquisition.

Paranoid

You have enemies everywhere - or you just think so.

Pneumonic

Pneumonic is not only for smokers.

Possessed

Possessed person behaves in weird, often harmful way.

Random effects, growing during the time.

Pregnant

Woman is pregnant.

The child will be birthed.

Quick

Dodgers have easier life.

+1 to all features

Scholar

Reading develop your imagination.

+2 to Learning

Shy

Shy persons aren’t good diplomats.

Slow

You’re not the clever one.

Smallpox

Powerful disease which kill almost half of infected.

Stressed

Stressed heroes have problems with doing things.

-1 to Stewardship and to Intrigue

Strong

Physical power is not only respectable but also very useful.

+10% chances for a descendant

+2 to Health

Stutter

Stuttering isn’t a diplomat’s feature.

Syphilitic

Visits in brothels may end in very bad way.

Trusting

Naivety may be funny, but it’s rather dangerous.

-2 to Intrigue

Tuberculosis

Not very lethal but dangerous plague.

Typhoid Fever

Infectious disease.

Typhus

Very dangerous, often deathly disease.

Weak

Weakness is a reason of being mocked.

-5% chances for a descendant

Wounded

Participation in tournaments, hunts and wars may end with an accident.

Zealous

Fanaticism gives you enemies among fidels and allies among people of the Church.

Sins and virtues:

Charitable

Kindness increases popularity.

Chaste

Virtuosity means marital fidelity, what decreases chances for bastards.

Diligent

Diligence is always profitable.

Envious

Envy people detects intrigues easier but aren’t popular.

Greedy

Seemingly greedy isn’t…profitable.

+10% to tax income

Humble

Modesty and humility are very important for priests.

Kind

Being kind earns you a subject’s' love.

Lustful

Lust being useful when you want many of descendants, but the Church doesn’t like it.

-0,25 to Piety (monthly)

Patient

Patience is a virtue for every ruler.

+1 to all features besides Martial

Proud

Vanity may be irritating but it gives you and ambition.

+0,5 to Prestige (monthly)

Slothful

Being a lazy man is a big flaw.

Temperate

Moderation is a important virtue for every money-owner.

Wroth

Spitfires and their surroundings don’t have an easy life.

Those types depends mostly on possessed attributes but also they come out from the mentor’s character.

Every jot down of personality has a few levels of advancement which affect hero’s profile.

List of all regularity you may find below.

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