Moreover, IFVs can hold up to a few players at once so they’re good as transport vehicles.

Controls are not very different from basic tanks - you control the direction withWSAD, while themousecontrols the turret.

IFVs can destroy any armored vehicle - even tanks.

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Your speed can be really helpful, so venture to move as much and as fast as possible.

Don’t forget about cooperating with your mechanic because he’ll help you in dangerous situations.

You shouldset grid quality to ultrabecause it will let you see enemies with Q more easily.

PC

Don’t forget about relative aim (Controls tab) that you set according to your preferences.

it’s possible for you to expand it with M or use a Battlescreen.

It will give you information about the danger and current situation.

PC

As an IFV driver you must know your strong and weak points.

Your role will depend on how your team handles tactical locations (flags, beacons).

Probably a 1v1 (vehicle vs vehicle) fight and contact with infantry will happen.

PC

If the situation is balanced, decide which locations you should defend, but don’t forget about attacking.

Use your map to avoid it.

Remember that many engineers, snipers and support soldiers use explosives and anti-tank launchers.

PC

They will use it against you only if you make a mistake.

You should therefore avoid situations like too much anti-tank rounds.

When you decide how you want to play, don’t forget about your weak and strong points.

PC

While playingdefensively, position your vehicle away from open spaces (increased danger from aircraft).

Have a way to escape.

You have to feel comfortable on your position.

PlayStation

Don’t forget tokeep movingto reduce a chance of being hit.

Use all forms of covers like buildings.

Acting like that will give you confidence and make your vehicle difficult to eliminate.

Xbox

If you play with engineers, ask them to place someanti-tank mines.

you might set a trap for your enemy.

Additionally,don’t forget about the map- you’ll see the enemy before they see you!

Battlefield 4

When you leave your position, you lose covers.

Statistically, the closer you are to tactical locations, the more threats may interrupt you.

They are mostlyanti-tank mines, C4 and engineerswith anti-tank launchers.

Avoiding them requires experience and cooperation between the driver and the gunner.

venture to press Q from time to time so you don' get into an explosive.

TOW missile

6 000

Wire-guided anti-tank missile.

Deals high damage to armored vehicles and nearby infantry.

APFSDS-T

13 000

A round with no explosive, its velocity is much higher than other rounds.

Auto Loader

19 000

Significantly reduces reload time.

Thermal Optics

21 000

Black and white thermal vision that lets you see enemies more clearly at any distance.

Gunner: Soflam

23 000

For Gunners: it designates targets for laser guided weapons.

Canister shell

25 000

25mm round with tungsten pellets inside.

Used mainly for eliminating infantry.

Fire Extinguisher

26 000

Fire Extinguisher that lets you make your tank usable again, therefore making regeneration possible.

Using it is possible only when the vehicle is heavily damaged.

Reactive armor

28 000

An armor that significantly reduces the chance to be hit with critical damage.

ZUNI Rockets

31 000

Guided rockets.

Effective against infantry and armored vehicles.

Gunner: Incendiary

33 000

Creates smoke that deals damage to enemies nearby.

Best combination:

Primary weapon: definitely25mm shell.

Choose betweenTOW missile and ZUNI rockets.

If you preferhigher damage with less shots, chooseTOW missile.

Remember that missing an enemy usually results in a loss.

But if you prefer dealingless damage but having more rockets, chooseZUNI rockets.

Despite having a longer reload time and shorter duration, it will also stop any anti-tank rounds and aircraft.

Upgrade: Definitely choosereactive armorthat will make achieving a critical hit harder for the enemy.

Gunner upgrade:proximity scannermight be the most useful upgrade.

With it, enemies near your vehicle will appear on the minimap (often soldiers with C4).

Combat

Just like with tanks, you have to learn to cooperate with your gunner.

It looks the same but I will say it one more time.

You have to keep talking.

The gunner, who plays as an Engineer, should be best atrepairing the IFV.

To avoid it, turn the turret to the side you think is safe.

You’ll get out of the IFV on this side.

Moreover, you have tohelp your driver with your anti-tank launcher.

Exit the same way you would to repair the IFV.

During the game, you’ll have to fight against other land vehicles.Tanks and IFVsare most dangerous.

Don’t forget tokeep moving.

Protect the back of your vehicle because it has theweakest armor.

Don’t let the enemy hit your back or you might end up in the respawn menu.

When you fight againstother IFVs, use yourZUNI rockets or TOW missilesfirst.

When you do it, activate the active protection so the enemy’s counterattack doesn’t kill you.

Then, while your secondary weapon is regenerating, use your25mm rounds.

When you use all of them,come back to the previous weapon.

This will let you eliminate the enemies more quickly and effectively.

If you fightagainst a tank, it gets more interesting.

A tank has a much better armor and weapons.

It’s best to set anambush.

Like all armored vehicles, tanks are weakest at the back.

Avoid hitting the front because of the strongest armor.

Don’t forget about your gunner and engineers, use their help to eliminate the enemy more quickly.

Considering yourlight armorandquite good weapons(25mm rounds), fighting against infantry should not be a problem.

Your primary weapon, except the direct hits, canharm the infantry even if you shoot next to them.

Use this for example when you know that there are enemies in a building.

The difficult part starts here.Airborne vehicles are your biggest threat.

Experienced pilots will use it to their advantage and they’ll stay above that angle.

Gunner’s helpis the best option.

His gun can eliminate hostile planes and helicopters much more quickly.

It’s the biggest mistake you’ve got the option to make.

Most airborne vehicles will destroy you before you even think about it.

If you evaluate the situation dynamically, you won’t fall into an ambush.

In the beginning, don’t count on a high K/D.

Focus on supporting your team and gaining experience more than on your score.

K/D is not always equal to your skills.

It’s quite important because soldiers with C4 often use their advantage over careless tankers.

As an IFV driver, you have one big advantage - the option of escaping.

It is so because IFVs are faster than tanks, which might be a major advantage.

It might seem that in the beginning you have a lot of ammo.

It’s not true.

Killing infantry and shooting aircraft is important, but other land vehicles pose the biggest threat.

You should always have some spare rockets and rounds.

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