guides

Last update:11 May 2016

Don’t be frightened when you see Alma for the very first time.

Wait for your main character to stand up.

Now you must start following the little girl towards the burning objects seen in the background.

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You’ll end up inside a moving armored vehicle.

[#1]

You’ll now take part in an interactive cut-scene.

Listen to what other squad members have to say about the situation.

PC

Wait for the main character to leave the armored vehicle.

You’ll be given hints by the game from time to time.

Each time you want to read a hint, you must press the TAB key to activate your PDA.

PC

Proceed to the main entrance to the building.

[#2]

You don’t have to explore the inside of the cafeteria.

Instead proceed directly to the back door which can be found to your left.

PC

Ignore the staircase, because the only route leading to the upper floor is blocked.

Jump over the railing[#3]by approaching it and pressing the SPACE key.

Ignore the fuse box, because if you’d destroy it you would probably suffer some major injuries.

PC

Proceed to the left door.

[#3]

I would recommend that you follow the instructions shown on your screen.

Proceed to the door with the green EXIT sign.

PC

Once you’re inside a new room go to your right.

You’ll have to crouch here[#4]by pressing the C key.

Your colleague will do the same thing, so don’t worry about him.

PlayStation

[#4]

Go to your left and rejoin with the rest of your squad.

Your colleagues will be standing next to a large desk with a killed guard.

You’ll find your first document[#5]- Security concern.

Xbox

[#5]

Proceed to a passageway which was already used by some of your colleagues.

Ignore a new vision presented to you by Alma.

Watch out for a single soldier who will exit the elevator[#6].

F.E.A.R. 2: Project Origin

Don’t forget to inspect his body for ammunition.

You may enter the elevator.

Wait for it to take you to another floor.

[#6]

F.E.A.R.

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