guides
Last update:03 September 2020
This chapter contains the information on theindividual mech squadsand passive skills ofTime Travelers.
Rift Walkers(the first available unit) are mainly based on the pushing abilities.
Artillery Mech -Ranged
Artemis Artillery - deals 1 point of damage and pushes the nearby targets by 1 tile.
Health Points: 2
Zenith Guardfocuses mainly on damage dealing.
The defense mech offers a shield with two uses and an attack that pulls enemy units.
Becomes weaker with increased range.
it’s possible for you to place the shield on up to two targets in a single row.
The number of uses - 2.
Range: 4
Air Unit
Steel Judokaspecializes in position manipulation.
Every mech has an ability that moves its target.
Moreover, Judo Mech can absorb 1 point of damage.
Gravity Mech - Science
Grav Well - a projectile that pulls an opponent by one square.
Rusting Hulksmake use of smoke which makes the enemy unit unable to act.
The passive skill that makes the smoke tiles deal damage is especially useful.
Storm Generator - all smoke tiles deal 1 point of damage per turn to opponents found in their radius.
Pulse Mech - Science
Repulse - shoves nearby units away one tile.
Blitzkriegunit can change the course of the battle during a single turn.
With the right placement of opponents, Lightning Mech can deal a lot of damage.
Lightning Mech - Prime
Electric Whip - deals 2 points of damage to all nearby targets, including allies.
Hook Mech - Brute
Grappling Hook - pulls allies or opponents to the mech.
you’re able to also pull yourself into objects.
Flame Behemothsare the masters of fire, spewing fiery projectiles with every attack.
Moreover, each unit is invulnerable to fire.
Flame Mech - Prime
Flame Thrower - shoves the target for 1 tile and deals 2 points of damage.
Places 1 fire tile on the opponent.
Swap Mech - Science
Teleporter - the mech and its target switches locations.
Hazardous Mechsdeals the greatest damage at the cost of receiving damage with each attack.
Fortunately, the units can be healed by dealing final hits to opponents.
Silica
Needs +2 power,
Can fire twice if the player hasn’t moved the mech.
Harold Schmidt
Shoves enemies found on the nearby squares when repairing.
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