guides

Last update:03 September 2020

This chapter contains the information on theindividual mech squadsand passive skills ofTime Travelers.

Rift Walkers(the first available unit) are mainly based on the pushing abilities.

Artillery Mech -Ranged

Artemis Artillery - deals 1 point of damage and pushes the nearby targets by 1 tile.

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Health Points: 2

Zenith Guardfocuses mainly on damage dealing.

The defense mech offers a shield with two uses and an attack that pulls enemy units.

Becomes weaker with increased range.

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it’s possible for you to place the shield on up to two targets in a single row.

The number of uses - 2.

Range: 4

Air Unit

Steel Judokaspecializes in position manipulation.

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Every mech has an ability that moves its target.

Moreover, Judo Mech can absorb 1 point of damage.

Gravity Mech - Science

Grav Well - a projectile that pulls an opponent by one square.

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Rusting Hulksmake use of smoke which makes the enemy unit unable to act.

The passive skill that makes the smoke tiles deal damage is especially useful.

Storm Generator - all smoke tiles deal 1 point of damage per turn to opponents found in their radius.

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Pulse Mech - Science

Repulse - shoves nearby units away one tile.

Blitzkriegunit can change the course of the battle during a single turn.

With the right placement of opponents, Lightning Mech can deal a lot of damage.

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Lightning Mech - Prime

Electric Whip - deals 2 points of damage to all nearby targets, including allies.

Hook Mech - Brute

Grappling Hook - pulls allies or opponents to the mech.

you’re able to also pull yourself into objects.

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Flame Behemothsare the masters of fire, spewing fiery projectiles with every attack.

Moreover, each unit is invulnerable to fire.

Flame Mech - Prime

Flame Thrower - shoves the target for 1 tile and deals 2 points of damage.

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Places 1 fire tile on the opponent.

Swap Mech - Science

Teleporter - the mech and its target switches locations.

Hazardous Mechsdeals the greatest damage at the cost of receiving damage with each attack.

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Fortunately, the units can be healed by dealing final hits to opponents.

Silica

Needs +2 power,

Can fire twice if the player hasn’t moved the mech.

Harold Schmidt

Shoves enemies found on the nearby squares when repairing.

Mobile

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Into the Breach