guides
Last update:11 May 2016
Attackers:GDF
Defenders:Strogg
Primary objectives:
1.
GDF engineers must build the generator to fire up the gate;
2.
GDF soldier must blow up the door and open a way to the DataDisc;
3.
Any GDF trooper must take the DataDisc and transmit the data through the transmitter’s dish.
Secondary objectives:
1.
Capture bunker spawn point;
2.
Destroy bunker hatch;
3.
Capture outpost spawn point;
4.
From there you’re able to attack faster all those Stroggs who protect the damaged generator.
Soldiers with rocket launchers can easily destroy them.
Inside the bunker with the construction site, medics (together with engineers) should fight Strogg defenders.
Enemy mines are the biggest problem here.
Bunker layout is well-presented on the minimap, so there’s no chance of getting lost here.
Note that there is an entrance above the bunker.
Soldier can blow the door with an explosive charge.
The next target is located in the eastern part of the map.
After exiting the vehicle, the driver should go deeper inside the bunker.
Independently of the way team is getting through enemy turrets, watch out for mines.
Assaults should be performed by soldiers, supported by medics.
DataDisc located behind these doors should be recovered and transported to the transmitter’s dish.
This can be done by any GDF unit.
We’ve got three ways to get to the dish.
The first one is the road, which can be used by land armoured vehicles, like Titan.
The second one leads through very little forest located on the bridge, with the primary objective 1.
Getting through it on feet seems to be the only option.
Unfortunately, enemy turrets and infantry can easily block that way to the transmitter’s dish.
The most interesting route is the naval one.
Check the map above - yellow arrows show the way of a Platypus.
In fact, there’s a way connecting the bunker with objective 2 and a jetty with a boat.
Use it to get on a narrow path located behind enemy’s back.
It leads to the transmitter’s dish.
The disadvantage of this solution is the fact that only two players cat sit in the Platypus.
They’re very important here, as they are able to destroy incoming enemy Tormentors.
Player with the DataDisc must get inside the transmitter and use the console to successfully finish the operation.
Oppressors and aggressors should fight enemy forces outside.
Defending the hatch should be problematic.
Probably the enemy will forget about that secondary objective.
The main difference is that at least one anti-vehicle turret deployed in front of the bunker is necessary.
GDF will send a tank and something must destroy it, right?
Mines and a turret in the vicinity of the transmitter should be enough.
One constructor should check the narrow path in the east from time to time.
There’s a possibility that the enemy will come right from there.
The rest of the team should concentrate on the space between the dish and the bunker w DataDisc.
Preventing GDF from using the shortest way is a duty of Desecrator, artillery and infantry armed with lacerators.
Moreover, deploy there some anti-personnel turrets - this should make GDF work much more difficult.
There’s one more way to slow down the enemy.
This site is not associated with and/or endorsed by the Activision or Splash Damage.
All logos and images are copyrighted by their respective owners.