guides

Last update:22 June 2017

This sections includes a walkthrough of two memories for Red inGet Even.

These are “J_dying_minutes -investigation” and “J_dying_minutes -reveal” and they take place one after another.

Once again you will come across hostile mercenaries.

Article image

The first one should be located near the van.

It is a perfect opportunity to assimilate your opponent and obtain his weapon.

give a shot to eliminate enemies scattered across the starting area, and look for the firstengram.

PC

Trigger it to launch a conversation.

Approach the hole in the wall and teleport to the warps located on its other side.

This way you will easily gain access to the right part of the warehouse.

PC

The exit will be identical to the one presented in Black’s memory (see screenshot).

Use it and you will find the lastengram.

Trigger it to launch yet another dialogue sequence.

PC

This memory will end shortly and you will advance to a new one.

As soon as the new memory begins, you will have to solve a puzzle.

you’re free to obtain some hints if you look around.

PC

Head to the back of the room and findcrime scene report.

It contains information on the victim’s death and the weapon.

Go back and interact with anengram.

PC

it’s crucial that you recreate the murder by manipulating three interactive parts.

Focus on the last piece of the puzzle.

you gotta swap between suspects until you select Black.

PlayStation

At this point the puzzle will be completed automatically, and you will progress to the next scene.

At first, focus on reaching odbic and interacting to teleport near them.

At one point you get yourself under fire but luckily this will happen in slow motion.

Xbox

Teleport yourself to the presented warps and quickly assimilate the enemy.

Don’t lean out for too long, as he will fire at you as well.

Once the mercenary is dead, the memory will end and you will get back to Ramsey’s basement.

Get Even

You will also unlock one of the trophies -Unreliable Narrator.

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