It can’t be counterattacked.
Minimum range: 2 fields, maximum range: double movement points.
Water resistance: water magic causes only half damages.
Air vulnerability: air magic causes additional 25% damages.
Water-land creature:unit is insensitive to water magic decreasing movement.
If hero has only such units in army, he can move on the water.
Living creature: this unit can be healed and resurrected, insensible on necromancy effects.
It can’t be counterattacked.
Minimum range: 2 fields, maximum range: double movement points.
Additionally it causes damages to all units in a 3x3 area.
135 gold
Those inconspicuous creatures can make a nice muddle on the battlefield.
If we support them with spells, especially healings one, they’ll become almost unbeatable.
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