It can’t be counterattacked.

Minimum range: 2 fields, maximum range: double movement points.

Water resistance: water magic causes only half damages.

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Air vulnerability: air magic causes additional 25% damages.

Water-land creature:unit is insensitive to water magic decreasing movement.

If hero has only such units in army, he can move on the water.

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Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

It can’t be counterattacked.

Minimum range: 2 fields, maximum range: double movement points.

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Additionally it causes damages to all units in a 3x3 area.

135 gold

Those inconspicuous creatures can make a nice muddle on the battlefield.

If we support them with spells, especially healings one, they’ll become almost unbeatable.

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Might & Magic: Heroes VI