After eliminating one troop, Kenshi can challenge another one.

Unlimited Retaliation:unit can counter attacks many times.

Water resistance: water magic causes only half damages.

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Air vulnerability: air magic causes additional 25% damages.

Water-land creature:unit is insensitive to water magic decreasing movement.

If hero has only such units in army, he can move on the water.

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Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

490 gold

Challenge: first attacked enemy has -45% to damages to any other units than Kensei.

After eliminating one troop, Kensei can challenge another one.

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Effect sum up to three hits max.

630 gold

Those honorable warriors are real vanguard of Sanctuary’s armies.

Unlimited Retaliation and multiple blows make them our main fighting troop.

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It’s best to send them in the middle of battlefield, where.

And if we support them properly (healers!)

they crush any amount of opponents.

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But, as they have little of HP, we shouldn’t charge them mindlessly.

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Might & Magic: Heroes VI