If you want to free the prisoner, you will requirelockpicksor obtain akey.
The recommended route provided below allows you to take your decision at the last moment.
Watch out, because the guards are now armed with quartz weapons.
It is better to stay out of their sight.
Jump over onto the rocks and from there, onto the balcony with stairs.
From the balcony, go to retrievequartz- optional objective.
Over the rope, cross from the balcony to the yellow building withquartz.
Wait for the men by the counter to stop talking.
You have to get out quartz, which will cause some noise.
Distract attention of the guards (e.g.
put out the torch next to it).
Leave the same way you came and return to the balcony.
Collect thekey, if you do not want to waste your lockpicks and want to free the prisoner.
Use the rope handing down from the balcony and climb down to the bottom.
It’s on the crate at the window, where you free the prisoner.
Return the same way to the balcony above.
Jump onto the thatched roof.
Walk over to the other edge and use the rope to slide down.
DO not jump down just yet.
Wait for the two guards by the barriers to end talking and walk away.
Lower yourself onto the terrace and activate invisibility by the opened inn door.
Enter the building and go right.
Here you are safe.
Climb down the stairs.
In the cellar, under the objective marker, you will find a prisoner.
Either use the key or pick the lock.
On the staircase into the cellar, there is a small window outside.
Climb over it and the climb in, over a bigger one at the first floor.
You will get into the room neighboring your target’s.
Finally, you will have to collect thebadge - evidence of the murder.
Return up, to the thatched roof and hop onto the balcony.
From here, it’s possible for you to easily reachquartz.
Completing this objective does not count as an assassination rewarded with Insignia.
The easiest escape route leads through the same passage that you have used to reachGrab-Jack.
Over the handholds, climb up.
You will end up by the gate to the warehouses and the second mission objective.
This site is not associated with and/or endorsed by the Focus Home Interactive or Cyanide Studio.
All logos and images are copyrighted by their respective owners.