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Last update:26 April 2024
This page contains the list of side quests that can be unlocked in Uzhitz.
This village is located in the north-east part of the map and you might visit it duringMysterious Waysmain quest.
it’s possible for you to also get there while you are exploring the game’s world.
Playing with the Devil
How to unlock:Speak with Father Godwin in Uzhitz.
Godwin tells you to speak with “the witch”, an herbalist called Gertrude.
She lives in a hut in the forest located west from the village.
Go to Gertrude and speak with her.
The best way to make her tell you the truth is to use either persuasion or to impress her.
Speak about the ointment and promise her that you will help.
This allows you to get a recipe forWitch potion.
This step isn’t mandatory, you’re free to complete the quest without getting it.
You have to meet only with one of them.
That conversation can have two outcomes:
Reach the meeting place at dawn (9:00 pm).
Carefully approach the place of the meeting place.
From now onyou can’t be detected by them.
Remove all pieces of armor and keep a safe distance.
One of the villagers can approach you if Henry gets spotted.
you’re able to lie that, e.g.
you were collecting herbs.
You will have to try another day.
Start following the women by walking down the path but then go to the forest.
Remember to keep your distance.
You also can’t get too close to their meeting spot in the forest.
Stay away and listen to their conversation.
The game plays a cut-scene during which Henry has hallucinations.
Everyone turns into animals.
Approach any of them from behind and… hold the button to start lockpicking (the picture).
The next hallucination features two Cumans.
you could:
Go back to Father Godwin.
Their reaction depends on your decision regarding the Cuman-woodcutters.
The Horse That Bolted
How to unlock:Speak with Head Groom in the Uzhitz’s stable.
Find the Head Groom in the stable and ask him if he has a quest for you.
You learn about a horse that has escaped.
Agree to find the animal and bring it back to the stable.
Start by meeting with Vashek - he was the one who fell from Pie’s saddle.
Vashek gives you a few hints on where he lost the horse.
Instead, you should follow the main path after leaving the stable and go south.
On your way you will come across the farm presented in the picture.
you might complete an optional step and ask the villagers about the horse.
They inform you that you have to keep going south.
Stick to the main path that goes south.
Speak with the traveler.
You learn that you should look for the horse around the stream located south-east from this camp.
Reach the river and follow it east.
There is a charcoal-burner standing right next to it.
He says that Pie is now his.
Stop the horse anywhere in the stable and dismount it to complete the objective.
Go to the Head Groom and collect your reward.
You receive69 GroschenandCaparisonfor your mount.
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