Read this chapter to keep your time and avoid any potential problems.
They are divided into three groups:
Open your journal and check your currently active quests.
This marks locations and characters connected with that quest on your map.
Descriptions of available side quests are in a separate chapter.
Don’t postpone completing them as this might cause additional trouble or in some cases even cancel the quest.
Note 2- Some quests can only be unlocked after completing other quests beforehand.
Some quests can also become available once you reach a certain point of the game.
Check the world map regularly to see if there are new stars that symbolize new quests.
The area located north from the mill in Rattay is a good place for that.
The game should pick a different encounter.
Thanks to that your persuasion, intimidation or impress will have a greater chance to succeed.
This can be achieved by drinking aBard Potion.
It increases your Speech by 5 points for 10 minutes.
This can happen even if you didn’t steal anything.
Your refusal or escape is treated as an act of breaking the law.
Charisma
Charisma is one of the more important additional parameters in the game.
It determines how the protagonist will be considered by non-playable characters.
A character with high charisma has a greater chance for persuasion to succeed during a conversation.
They can sell you various goods or, e.g.
they can specialize in selling weapons or herbs.
Visit them regularly and sell useless items (especially the heavy ones).
make a run at always barter a little bit before you complete a transaction to get a better price.
Valuable advice- during the main storyline you will meet Miller Peshek (he lives near the city Rattay).
you’re free to sell him the goods you’ve stolen earlier.
Keep in mind that you won’t get any decent prices though.
More millers can be found in the later part of the game.
They also can buy stolen goods from you.
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