It’s one of the rooms that has to be explored during the 3rd act of the game.
Start making your way and explore theshellalong the way.
When you exit the shaft go to a large hole in the floor, jump into it.
You will find yourself in a location reminiscent of the interior of the building.
Keep an eye on the window shutters when you’re inspecting the house.
You will return to the last checkpoint.
Next you will also find anotenearby.
Go down on the lower floor, where you will find the door leading to the kitchen.
it’s possible for you to open them with a recently obtained key.
In the kitchen there is ariddle with a kettleto solve.
you’re able to leave the kettle be for the time being.
Your task is to find three items to throw into the pot and cook them.
Look in the kitchen drawer and remove thedrawingfrom it.
Then go to the next area.
One of the mannequins is sitting near the cross.
You will find herethe brain, i.e.
the first of the three “ingredients” and put into the pot.
Inspect the left passage and, after watching a short scene with the dummy, lift thelimb.
Return to the central room and inspect the right passage.
Also, it’s crucial that you watch the animation of the dummy.
Only then take themechanical heart.
Return with all the components to thekettleand throw them one by one.
In place with the mannequin sitting next to the cross, a new passage will open.
It will lead you to the metal balconies.
From it, you will see a mannequin watching the projection of the film.
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