However, all give significant advantages if used correctly.

Thecombat 1promotions don’t look very powerful - it’s only +10% to STR.

Creative

+2 culture in every city

Priceless in early-game.

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This gives a huge advantage especially in first 50 turns, greatly helping in securing resources and land-grabbing.

In medium and late phases of the game it becomes much less useful.

If you used it well, however, you will have a serious advantage for the rest of game.

PC

Expansive

+2 health in all cites.

Helps in making your cities even bigger - works like extra aqueduct.

Halves cost of Harbor and Granary.

PC

Financial

+1 to commerce on titles already generating at least 2 commerce.

Very powerful trait - every Cottage near rivers, coastal tiles, watermills or windmills is generating extra commerce.

Extra commerce means many extra research or extra income.

PC

Very nice, indeed.

Halved costs of Bank- even more money.

Industrious

+50% to Wonder Production

Do you like Wonders?

PC

You hate it when someone builds your favorite Wonder before you?

Useful from start to finish.

It stacks with bonuses from strategic resources - making Wonders relatively cheap.

PC

Halves cost of Forge.

Organized

-50 % civic upkeep

A controversial trait - lot of people consider it broken.

In my experience is really useful - but only in specific situations.

PC

Ideal for a person who is planning to manage a world spanning empire with a lot of cites.

Halves cost of Courthouse and Lighthouse.

This is even more useful.

PC

In long-term this can result in some serious savings.

Cheap Lighthouses are also helpful - but only in coastal cites.

Philosophical

+100% Great Person points.

PC

If you based your strategy on GP - it is a must have.

Possibly the most useful trait of all.

Halved costs of University- very nice, because this is a rather expensive building.

Sid Meier’s Civilization IV

Spiritual

No anarchy

When changing your civic you will not loose turn on anarchy.

Effect - more flexible social system.

You like theocracy right away - you have it, you like pacifism - ok, here you are.

It’s simply a few turns advantage over competitors - turns which are not lost because of anarchy.

Halved costs of Temples- much more useful thatno anarchy.

If you based your strategy on religion, that can help a lot.

Cheaper Temples mean much more culture, priests, specialists, more happy citizens.

More Temples gives opportunity to build even more Cathedrals in medium-phase of the game.

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