guides
Last update:11 May 2016
Start by exploring the interior oftower 3.
Climb onto the external balconies of the tower, turn left and start jumping towards the successive beams.
Exittower 3and take the plank totower 1.
I recommend against grabbing on to one of the ropes here.
Instead have a go at jump down to the balcony below, where there is anAncient Ingot - 17G.
Approach the scriptorium that you have explored earlier [Underground Ruins - Scriptorum].
They have twoCoin Purses - 3+3+7Gand threeCoin Purses - 3+5Grespectively.
Regardless of what you did, leave the scriptorium [Underground Ruins - Forgotten Ruins].
Do not hurry to get to the upper parts of the ruins, because you will encounter two otherenemies.
TheOpponentwith the torch goes, most probably, towards the scriptorium and hiscolleaguewill watch over the upper staircase.
Doing this will allow you to avoid the threat completely.
Note - if you have nothing against approaching theopponentsyou can steal aCoin Purse - 7Gfrom one of them.
Carefully, approach another room, where there is aguardwith a torch.
attempt to rob that character of twoCoin Purses - 12+3G, and divert his attention with a throwable.
Quickly, climb onto the crate and jump to reach the lowest rope.
Climb up the rope and take another jump, which will take you to the balconies above.
you’re able to now take the passage that was inaccessible earlier, to go West.
The final part of this mission is linear and very undemanding.
After a few moments, Garrett will reach a chasm.
it’s crucial that you run up here and jump over the chasm, and grab the interactive ledge.
Finally, climb onto the ledge above, which will start a cutscene that ends this chapter.
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