guides
Last update:02 February 2017
After defeatingSavollaor thefrightener, you’ll go to the laboratory withLeo.
The poor fellow will get himself killed.
After a sceneVesemirwill tell you to meditate.
You’ll get more information on these subjects in appropriate sections of the guide.
Do what you will and tap the hourglass to confirm your selection.
Hint 18: you’re able to only meditate in safe spots, by the fire.
you could light fire when outdoor by using aflintor anIgnisign.
Remember that you’re able to only use sign in locations marked as dangerous.
After meditating look through the locker (M3.6) and take threeSwallowsfrom it.
Talk toVesemirto know that the witchers are about to leave Kaer Morhen.
Go back upstairs (M3.5).
You’ll meetLambertby the entrance to the kitchen (M2.7).
He’ll tell you the ingredients you oughta prepare a healing potion forTriss.
After the conversation he will fire up the door to the kitchen.
Hint 19: Dialogue options that you’ve already used are marked by grey color.
Loot the kitchen (M2.8).
Go up the stairs (M2.9).
There will be two remaining bandits for you to kill.
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