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Last update:11 May 2016

The second level starts showing what going through Grimrock is really about.

But don’t worry, as more powerful items and higher levels will follow.

The rest is described in this guide.

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Right after entering this level you will note a room in the north.

bring up the gate with the key found in the previous point.

In the corner of this room you might find a secret.

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for open it, you better put the torch in the marked handle.

Inside the newly unlocked room you will find the Iron Basinet.

It’s a heavy armour, equipping which requires the skill of using such items.

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you’re free to however reach some of them through the grates.

On the marked wall you will find a hidden button which opens access to a cell with Poison Arrows.

Inside the corridor leading to this cell you will encounter yet another enemy - the Crowern.

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so you can reach the cell, you will need to use a little trick.

The hint on the wall suggests that you oughta throw away your weapon before entering.

You however don’t need to get rid of any of your party member’s weapon.

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Just place any weapon you aren’t using anymore in the alcove beside the grate.

Inside you’re able to find the Pointy Shoes.

Can be found in an isolated part of the level with nothing but locked cells.

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Inside one of them there’s a Skeleton and a Sack in another.

On the left wall, between your targets, there are two buttons which activate teleports inside the cells.

Teleports move items between adjoining cells, in a clockwise pattern.

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The Sack itself can also be used as place to store your items, e.g.

alchemy ingredients or scrolls.

This teleport takes you back to the main part of the underground.

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Inside this seemingly empty chamber you will encounter a trap, though a worthwhile one.

The first to open will be the wall opposite to the door (pointed with the arrow).

Approach it at once and get rid of the Skeleton in the nook as soon as possible.

Legend of Grimrock

With some luck, you will be able to kill it before its friends come to help.

This way you will be able to eliminate them one at a time.

for get out of this room, pull all three levers inside the nooks.

Having both Iron Keys, go through the two Doors standing in your way.

for obtain them, you will have to explore both corridors leading east and west of the Crystal.

One more Crowern will fly out of it.

In the last room you will find one of the neededBrass Keysand a Throwing Knife.

right after pressing it, towards the temporarily deactivated portal.

The deactivation time is so short that you don’t have time to turn around.

If you fall into the hole, you will find a single Grim Cap and a teleport leading back.

Having bothBrass Keys, you’ve got the option to kick off the gate leading to the portal.

Inside this room you’re free to find an alcove with the Scroll of Poison Bolt.

for initiate the gate, find the button hidden on the southern wall.

Skulls are unique items which count for the end statistics.

Additionally it’s an item which enhanced the damage dealt by minotaurs with Head Hunter status.

Here you could find the lever which opens the passage to the starting area of the tunnel.

This door can be opened by standing on the pressure plate for a bit.

After opening it, you will be attacked by a Skeleton.

After reaching this large room, you will be attacked by a group of 4 Skeleton Warriors.

The group of enemies acts just like your team, they move together but deal and receive damage separately.

Thanks to that, bombs and some AoE spells work well against them.

At this spot you will find the secondIron DoorinLegend of Grimrock.

Inside the same room it’s possible for you to find yet another secret.

Boxes (just like Sacks) increase the capacity of your inventory, but weight a bit themselves.

Inside this Box you will find a Healing Potion, Leather Brigandine and the Scroll of Poison Shield.

It’s the end of this level.

to get to fire up the grate blocking the stairs, just pull the torch out from the handle.

Stairs to level 1.

Stairs to level 3.