After pressing down the plate, you will be attacked by two Adult Herders.

Alternatively you’re able to also return to the 3rd level and use theCrystal of Life.

This chamber is the central point of the whole underground.

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The portals here lead to four puzzles which you oughta solve to get out of here.

Start off by dealing with the two groups of Skeleton Archers and then note the four pillars here.

Strolls with the missing parts can be found at the end of each puzzle waiting for you.

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This is a portal leading to your first mission:Beast Gardens and Menagerie.

The order in which you complete quests doesn’t really matter - I choose a clockwise order.

Inside this room you will have to fact an easy puzzle.

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Inside the main chamber of this challenge you will find three cells with a pressure plate inside.

On the walls marked on the map you might find buttons which pop fire up cells.

There’s also a secret here, more on which later on.

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Inside the southernmost cell there’s a button hidden in the wall.

At this place paths from each of the four challenges meet.

You will come across a few Crowers here, though you should be able to easily eliminate them.

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Another portal and another challenge inside:The Catacombs.

so you can close them, you oughta find three pressure plates and take weights off of them.

The next secret is an alcove with a stone button marked on the map.

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Inside you will find the Flarefeather Cap and a Fire Bombs.

The next dungeon with a challenge, this time more logical and memory-oriented:Trails of Thought.

First you oughta reach the button which opens the locked door and afterwards reach the door itself.

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If you stand on the wrong plate, you will have to start from the beginning.

To make things easier, I numbered the plates like a phone keyboard.

Start off with the secret found in this room.

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Inside you will find the Venom Edge.

Here we have a puzzle a bit similar to the last one, but luckily much less complicated.

On the shelf above the last trap door you will find a key to the nearby door.

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Head inside the corridor on the other side.

Below the portal on the “crossroad”(8)there’s a trap door.

You will fall onto the lower level where you could find theGear Key.

The description of the level can be found at point(28).

The last challenge on this level isTime and Tide.

As the name suggests, this challenge is about good sense of time and movement.

The first task is very easy.

Inside the alcove you will find a Throwing Knife, in case you don’t have anything to throw.

The portal above the locked trap doors can be used to reach the secret room behind the grates.

Place an item on the “ticking plate” and stand on the second trap door.

Inside the secret area you will find the Book of Infinite Wisdom.

The next mission requires much more feeling and a bit of luck.

It might require some training and the Crowern flying in the area makes thing even more difficult.

It will open a branching in the tunnel.

It’s the door for which you need the Gear Key obtained in point(17).

Use the key on the gear-shaped lock and inside you will find the Chitin Greaves.

Inside the room with theCrystal of Lifeyou will also find a Frost Bomb and a Burrow Rat Shank.

Return onto the third level and use the previously found stairs(S3).

You will reach an otherwise inaccessible part of level 4 known as the Slime Dungeon.

The name isn’t random, as you will meet new enemies - Slimes - here.

Carefully examine this underground, searching for plant resembling cabbages.

The Slime Bell is a new ingredient needed for alchemy.

Thanks to it you’ve got the option to brew an antidote.

(A)- at this spot you could find the another Treasure, theGolden Deity Figure.

To do that, just place theGreen Geminto its mouth.

As you leave the dungeon, don’t forget to take theGreen Gemwith you.

This part is technically a piece of level 5, ale practically it’s still level 4.

Here you’re free to find the Tar Bread and two Quarrels.

To leave this room, you will have to locate a stone button on the wall.

to make it leave the trap, use the button on the southern wall.

for get out, you better pull the lever by the eastern wall.

(P)- Portal leading back to the main hall(3).

Stairs to level 3.

Stairs to level 5.